820 筆結果

A001-Shelter
(遮蔽所)
(遮蔽所)
You can immediately build a stable at no cost, but only if you place it in a pasture covering exactly 1 farmyard space.

A002-Shifting Cultivation
(走耕)
(走耕)
Immediately plow 1 field.

A003-Paper Knife
(拆信刀)
(拆信刀)
Select 3 occupations in your hand. Select one of them randomly, which you can play immediately without paying an occupation cost.

A004-Baseboards
(护壁板)
(護壁板)
You immediately get 1 <WOOD> for each room you have. If you have more rooms than people, you get 1 additional <WOOD>.

A005-Clay Embankment
(陶土堤坊)
(磚頭倉庫)
You immediately get 1 <CLAY> for every 2 <CLAY> you already have in your supply.

A006-Storage Barn
(储藏室)
(儲藏室)
If you have the Well, Joinery, Pottery, and/or Basketmaker's Workshop, you immediately get 1 <STONE>, 1 <WOOD>, 1 <CLAY>, and/or 1 <REED>, respectively.

A007-Gardener's Knife
(菜农的割刀)
(園丁的小刀)
You immediately get 1 <FOOD> for each grain field you have and 1 <GRAIN> for each vegetable field you have.

A008-Food Basket
(食品篮子)
(食物籃)
You immediately get 1 <GRAIN> and 1 <VEGETABLE>.

A009-Young Animal Market
(幼畜市场)
(幼畜市場)
You immediately get 1 <CATTLE>. (Effectively, you are exchanging 1 <SHEEP> for 1 <CATTLE>.)

A010-Wooden Shed
(简陋木屋)
(木棚屋)
This card can only be played via a __Major Improvement__ action. It provides room for one person. You may no longer renovate.

A011-Mud Patch
(泥巴地)
(泥地)
When you play this card, you immediately get 1 <PIG>. You can hold 1 <PIG> on each of your unplanted field tiles.

A012-Drinking Trough
(饮水槽)
(飲水槽)
Each of your pastures (with or without a stable) can hold up to 2 more animals.

A013-Renovation Company
(翻修公司)
(裝修公司)
When you play this card, you immediately get 3 <CLAY>. Immediately after, you can renovate without paying any building resources.

A014-Carpenter's Hammer
(工匠的铁锤)
(木匠的鐵鎚)
Each time you build at least 2 wood/clay/stone rooms at once, you get a total discount of 2 <REED> as well as 2 <WOOD>/3 <CLAY>/4 <STONE>.

A015-Carpenter's Axe
(工匠的木斧)
(木匠的斧頭)
Each time after you use a wood accumulation space, if you then have at least 7 <WOOD> in your supply, you can build exactly 1 stable for 1 <WOOD>.

A016-Rammed Clay
(夯实粘土)
(黏土壓實)
When you play this card, you immediately get 1 <CLAY>. You can use <CLAY> instead of <WOOD> to build fences.

A017-Reclamation Plow
(开荒犁)
(改造犁)
After the next time you take animals from an accumulation space and accommodate all of them on your farm, you can plow 1 field.

A018-Wheel Plow
(轮式犁)
(輪犁)
Once this game, when you use the __Farmland__ or __Cultivation__ action space with the first person you place in a round, you can plow 2 additional fields.

A019-Handplow
(手推犁)
(手推犁)
Add 5 to the current round and place 1 field tile on the corresponding round space. At the start of that round, you can plow the field.

A020-Double-Turn Plow
(双把犁)
(雙彎犁)
When you play this card, you can immediately plow up to 2 fields.

A021-Family Friendly Home
(温馨家庭)
(家庭友好之家)
Each time you take a __Build Rooms__ action while having more rooms than people already, you also get a __Family Growth__ action and 1 <FOOD>.

A022-Telegram
(电报)
(電報)
Add 1 to the current round for each fence in your supply and mark the corresponding round space. In that round only, you can place a person from your supply.

A023-Stone Company
(石材公司)
(石材公司)
Immediately after each time you use a __Quarry__ accumulation space, you get a __Major or Minor Improvement__ action during which you must spend at least 1 <STONE>.

A024-Threshing Board
(打谷板)
(打穀板)
Each time you use the __Farmland__ or __Cultivation__ action space, you get an additional __Bake Bread__ action.

A026-Sleeping Corner
(卧室)
(牆角的床)
You can use any __Wish for Children__ action space even if it is occupied by one other player's person.

A027-Oven Site
(烤炉区)
(爐房)
When you play this card, you get 2 <WOOD> and you can immediately build the __Clay Oven__ or __Stone Oven__ major improvement. Either way, it only costs you 1 <CLAY> and 1 <STONE>.

A028-Forest School
(林中私塾)
(森林學校)
You can consider the __Lessons__ action spaces not occupied. You can replace each <FOOD> that an occupation costs with <WOOD>.

A029-Ale-Benches
(啤酒长凳)
(啤酒長椅)
In the returning home phase of each round, you can pay exactly 1 <GRAIN> from your supply to get 1 bonus <SCORE>. If you do, each other player gets 1 <FOOD>.

A030-Baking Sheet
(烘焙盘)
(烤盤)
Each time you take a __Bake Bread__ action, you can use this card to exchange exactly 1 <GRAIN> for 2 <FOOD> and 1 bonus <SCORE>.

A031-Debt Security
(债务担保)
(債務擔保)
During scoring, you get 1 bonus <SCORE> for each major improvement you have, up to the number of your unused farmyard spaces.

A032-Manger
(马槽)
(馬槽)
During scoring, if your pastures cover at least 6/7/8/10 farm yard spaces, you get 1/2/3/4 bonus <SCORE>.

A033-Big Country
(大农庄)
(大鄉村)
For each complete round left to play, you immediately get 1 bonus <SCORE> and 2 <FOOD>.

A034-Loppers
(树枝剪)
(修枝剪)
Each time you build 1 or more fences, you can also use this card to exchange 1 <WOOD> and 1 <FENCE> in your supply for 2 <FOOD> and 1 bonus <SCORE>.

A035-Swimming Class
(游泳课)
(游泳課)
In the returning home phase of each round, if you return a person from the __Fishing__ accumulation space, you get 2 bonus <SCORE> for each newborn that you return home.

A036-Facades Carving
(表面雕刻)
(外牆雕刻)
When you play this card, you can exchange any number of <FOOD> for 1 bonus <SCORE> each, up to the number of completed harvests.

A037-Bucksaw
(木锯)
(木鋸)
Each time you renovate, you can also pay 1 <WOOD> to get 1 bonus <SCORE> and 1 <GRAIN>.

A038-Wool Blankets
(羊毛毯)
(羊毛毯)
During scoring, if you live in a wooden/clay/stone house by then, you get 3/2/0 bonus <SCORE>.

A039-Chapel
(礼拜堂)
(教堂)
This is an action space for all. A player who uses it gets 3 bonus <SCORE>. If another player uses it, they must first pay you 1 <GRAIN>.

A040-Potter's Yard
(陶艺家的庭院)
(陶藝家的庭院)
Immediately place 1 <CLAY> on each unused space in your farmyard. Each time you turn a space into a used space, you get the clay and you can immediately exchange it for 2 <FOOD>.

A041-Vegetable Slicer
(蔬果刨刀)
(蔬果切片器)
Each time you upgrade a Fireplace to a Cooking Hearth, you immediately get 2 <WOOD> and 1 <VEGETABLE> (not retroactively).

A042-Forest Lake Hut
(湖心小筑)
(森中湖畔小屋)
Each time you use the __Fishing__/__Forest__ accumulation space, you also get 1 <WOOD>/<FOOD>.

A043-Farmyard Manure
(农场粪肥)
(堆肥)
Each time you build 1 or more stables in one turn, you place 1 <FOOD> on each of the next 3 round spaces. At the start of these rounds, you get the <FOOD>.

A044-Pond Hut
(塘边小屋)
(池塘小屋)
Place 1 <FOOD> on each of the next 3 round spaces. At the start of these rounds, you get the <FOOD>.

A045-Fire Protection Pond
(防火池塘)
(消防池)
Once you no longer live in a wooden house, place 1 <FOOD> on each of the next 6 round spaces. At the start of these rounds, you get the <FOOD>.

A046-Claw Knife
(剃毛刀)
(爪刀)
Each time you use the __Sheep Market__ accumulation space, place 1 <FOOD> on each of the next 2 round spaces. At the start of these rounds, you get the <FOOD>.

A047-Trellises
(网格棚架)
(格子架)
Immediately place 1 <FOOD> on each of the next round spaces, up to the number of fences you have built. At the start of these rounds, you get the <FOOD>.

A048-Shaving Horse
(刨工台)
(刨馬)
Each time after you obtain at least 1 <WOOD>, if you then have 5 or more <WOOD> in your supply, you can exchange 1 <WOOD> for 3 <FOOD>. With 7 or more <WOOD>, you must do so.

A049-Nest Site
(芦苇苗区)
(蘆葦天堂)
Each time 1 <REED> is placed on a non-empty __Reed Bank__ accumulation space during the preparation phase, you get 1 <FOOD>.

A050-Milk Jug
(牛奶罐)
(牛奶罐)
Each time any player (including you) uses the __Cattle Market__ accumulation space, you get 3 <FOOD>, and each other player gets 1 <FOOD>.

A051-Drift-Net Boat
(流网渔船)
(拖網船)
Each time you use the __Fishing__ accumulation space, you get an additional 2 <FOOD>.

A052-Throwing Axe
(飞斧)
(投擲斧)
Each time you use a wood accumulation space while there is at least 1 <PIG> on the __Pig Market__ accumulation space, you also get 2 <FOOD>.

A053-Claypipe
(陶制烟斗)
(陶製菸斗)
In the returning home phase of each round, if you gained at least 7 building resources in the preceding work phase, you get 2 <FOOD>.

A054-Credit
(贷款)
(融資)
When you play this card, you immediately get 5 <FOOD>. At the end of each round that does not end with a harvest, you must pay 1 <FOOD>, or else take a <BEGGING> marker.

A055-Junk Room
(杂物房)
(儲藏室)
Each time after you build an improvement, including this one, you get 1 <FOOD>.

A056-Basket
(篮子)
(籃子)
Immediately after each time you use a wood accumulation space, you can exchange 2 <WOOD> for 3 <FOOD>. If you do, place those 2 <WOOD> on the accumulation space.

A057-Milking Parlor
(挤奶棚)
(擠奶廳)
When you play this card, if you have at least 1/3/4 <SHEEP>, you immediately get 2/3/4 <FOOD>. The same applies if you have at least 1/2/3 <CATTLE>.

A058-Asparagus Knife
(芦笋刀)
(蘆筍刀)
In the returning home phase of rounds 8, 10, and 12, you can take 1 <VEGETABLE> from exactly 1 vegetable field. You can immediately exchange it for 3 <FOOD> and 1 bonus <SCORE>.

A059-Potato Ridger
(马铃薯起垄机)
(馬鈴薯鬆土器)
Each time after you harvest 1+ <VEGETABLE>, if you then have 3+ <VEGETABLE> in your supply, you can turn exactly 1 <VEGETABLE> into 6 <FOOD>. With 4+ <VEGETABLE>, you must do so.

A060-Oriental Fireplace
(东方火炉)
(東洋火爐)
[Anytime]<VEGETABLE> <ARROW> 4<FOOD> <SHEEP> <ARROW> 3<FOOD><CATTLE> <ARROW> 5<FOOD>[__Bake Bread__ action:]<GRAIN> <ARROW> 2<FOOD>

A062-Beer Keg
(啤酒桶)
(啤酒桶)
In the feeding phase of each harvest, you can use this card to exchange 1/2/3 <GRAIN> for 0/1/2 bonus <SCORE> and exactly 3 <FOOD>.

A063-Dutch Windmill
(荷兰风车)
(荷蘭風車)
Each time you take a __Bake Bread__ action in a round immediately following a harvest, you get 3 additional <FOOD>.

A064-Barley Mill
(大麦磨台)
(大麥磨)
In the field phase of each harvest, you get 1 <FOOD> for each grain field that you harvest.

A065-Seed Pellets
(捆装种子)
(捆裝種子)
Each time before you take an unconditional __Sow__ action, you get 1 <GRAIN>.

A066-Feeding Dish
(喂食盘)
(餵食槽)
Each time you use an animal accumulation space while already having an animal of that type, you get 1 <GRAIN>.

A067-Corn Scoop
(谷物勺)
(玉米勺)
Each time you use the __Grain Seeds__ action space, you get 1 additional <GRAIN>.

A068-Asparagus Gift
(芦笋礼物)
(蘆筍禮品)
Each time you build a number of fences equal to or greater than the current round, you immediately get 1 <VEGETABLE>.

A069-Large Greenhouse
(大型温室)
(大型溫室)
Add 4, 7, and 9 to the current round and place 1 <VEGETABLE> on each corresponding round space. At the start of these rounds, you get the <VEGETABLE>.

A070-Lifting Machine
(起重机)
(運送器)
At the end of each round that does not end with a harvest, you can move 1 <VEGETABLE> from one of your fields to your supply. (This is not considered a field phase.)

A071-Clearing Spade
(除草铲)
(除草鏟)
At any time, you can move 1 crop from a planted field containing at least 2 crops to an empty field.

A072-Calcium Fertilizers
(钙肥)
(鈣肥)
Each time you use a __Quarry__ accumulation space, add 1 additional good of the respective type to each of your planted fields growing a single type of crop.

A073-Agricultural Fertilizers
(农业肥料)
(農用肥料)
Each time after you turn at least 2 unused spaces into used spaces in one action, you get an additional __Sow__ action.

A074-Stable Tree
(树洞圈舍)
(馬廄之木)
Each time you build 1 or more stables on your turn, place 1 <WOOD> on each of the next 3 round spaces. At the start of these rounds, you get the <WOOD>.

A075-Lumber Mill
(锯木厂)
(木材加工廠)
Every improvement costs you 1 <WOOD> less.

A076-Cob
(玉米穗轴)
(玉米穗軸)
At the start of each work phase, if you have at least 1 <CLAY> in your supply, you can exchange exactly 1 <GRAIN> for 2 <CLAY> and 1 <FOOD>.

A077-Hod
(砖头背篓)
(挑磚籃)
When you play this card, you immediately get 1 <CLAY>. Each time any player (including you) uses the __Pig Market__ accumulation space, you immediately get 2 <CLAY>.

A078-Canoe
(独木舟)
(獨木舟)
Each time you use the __Fishing__ accumulation space, you get an additional 1 <FOOD> and 1 <REED>.

A079-Garden Hoe
(农用锄头)
(園藝鋤頭)
Each time you take an unconditional __Sow__ action planting <VEGETABLE> in at least 1 field, you get 1 <CLAY> and 1 <STONE>.

A080-Stone Tongs
(采石钳)
(採石鉗)
Each time you use a stone accumulation space, you get 1 additional <STONE>.

A081-Interim Storage
(临时仓库)
(臨時倉庫)
Each time you use a clay/reed/stone accumulation space, place 1 <WOOD>/<CLAY>/<REED> on this card. At the start of rounds 7, 11, and 14, move all the goods on this card to your supply.

A082-Work Certificate
(工作证)
(工作證)
Each time after you use an action space, you can take 1 building resource from a building resource accumulation space with at least 4 building resources on it.

A083-Shepherd's Crook
(牧羊杖)
(牧羊杖)
Each time you fence a new pasture covering at least 4 farmyard spaces, you immediately get 2 sheep on this pasture.

A084-Silage
(青贮饲料)
(青貯飼料)
In each returning home phase after which there is no harvest, you can pay exactly 1 <GRAIN> - even from a field - to breed exactly one type of animal.

A085-Homekeeper
(女管家)
(居家管理人)
Exactly one clay or stone room in your house can hold an additional person if the room is adjacent to both a field and a pasture.

A086-Animal Tamer
(驯兽师)
(馴養員)
When you play this card, you immediately get your choice of 1 <WOOD> or 1 <GRAIN>. Instead of just 1 animal total, you can keep any 1 animal in each room of your house.

A087-Conservator
(管理员)
(管理員)
You can renovate your wooden house directly to stone without renovating it to clay first.

A088-Hedge Keeper
(篱笆护理员)
(樹籬修剪師)
Each time you take a __Build Fences__ action, you do not have to pay <WOOD> for 3 of the fences you build.

A089-Stable Planner
(马厩规划师)
(馬廄規劃師)
Add 3, 6, and 9 to the current round. You can place 1 stable on each corresponding round space. At the start of these rounds (not earlier), you can build the stable at no cost.

A090-Plow Driver
(驭犁者)
(馭犁者)
Once you live in a stone house, at the start of each round, you can pay 1 <FOOD> to plow 1 field.

A091-Shifting Cultivator
(轮耕农)
(輪耕農)
Each time you use a wood accumulation space, you can also pay 3 <FOOD> to plow 1 field.

A092-Adoptive Parents
(养父母)
(養父母)
For 1 <FOOD>, you can take an action with offspring in the same round you get it. If you do, the offspring does not count as "newborn".

A093-Bed Maker
(木床制造工)
(製床者)
Each time you add rooms to your house, you can also pay 1 <WOOD> and 1 <GRAIN> to immediately get a __Family Growth with Room Only__ action.

A094-Lazy Sowman
(偷懒的播种工)
(偷懶播種工)
Each time you decline an unconditional __Sow__ action on your turn, you can immediately place another person on an action space of your choice (even if it is occupied).

A095-Angler
(钓鱼人)
(垂釣者)
Each time after you use the __Fishing__ Accumulation space while there are at most 2 <FOOD> on that space, you get a __Major or Minor Improvement__ action.

A096-Task Artisan
(任务型工匠)
(手工達人)
When you play this card and each time a stone accumulation space appears on a round space in the preparation phase, you get 1 <WOOD> and a __Minor Improvement__ action.

A097-Freshman
(新手学徒)
(新人)
Each time you get a __Bake Bread__ action, instead of taking the action, you can play an occupation without paying an occupation cost (at most once per turn).

A098-Stable Architect
(马厩建筑师)
(馬廏建築師)
During scoring, you get 1 bonus <SCORE> for each unfenced stable in your farmyard.

A099-Fellow Grazer
(牧场帮手)
(牧草好朋友)
During scoring, you get 2 bonus <SCORE> for each pasture you have covering at least 3 farmyard spaces.

A100-Curator
(博物馆馆长)
(館長)
In the returning home phase of each round, if you return at least 3 people from accumulation spaces, you can buy 1 bonus <SCORE> for 1 <FOOD>.

A101-Cookery Outfitter
(厨具装配工)
(廚具商)
During scoring, you get 1 bonus <SCORE> for each cooking improvement you have. (Ovens are not considered cooking improvements.)

A102-Grocer
(杂货商)
(雜貨商)
Pile the following goods on this card (<WOOD>, <GRAIN>, <REED>, <STONE>, <VEGETABLE>, <CLAY>, <REED>, <VEGETABLE>). At any time, you can buy the top good for 1 <FOOD>.

A103-Portmonger
(港口商贩)
(港口販子)
Each time you take 1/2/3+ <FOOD> from a food accumulation space, you also get 1 <VEGETABLE>/<GRAIN>/<REED>.

A104-Wood Harvester
(木头收割工)
(木材收穫者)
In the field phase of each harvest, you get 1 <WOOD>/1 <FOOD> for each wood accumulation space with exactly 2 <WOOD>/at least 3 <WOOD>.

A105-Barrow Pusher
(手推车工)
(手推車叔叔)
For each new field tile you get, you also get 1 <CLAY> and 1 <FOOD>.

A106-Slurry Spreader
(喷洒泥浆)
(泥漿灑布員)
In the field phase of each harvest, each time you take the last <GRAIN>/<VEGETABLE> from a field, you also get 2 <FOOD>/1 <FOOD>.

A107-Catcher
(捕猎者)
(捕捉者)
Each time you place your 1st/2nd/3rd person in a round on a building resource accumulation space with exactly 5/4/3 building resources, you get 1 <FOOD>.

A108-Mushroom Collector
(采菇人)
(採菇人)
Immediately after each time you use a wood accumulation space, you can exchange 1 <WOOD> for 2 <FOOD>. If you do, place the <WOOD> on the accumulation space.

A109-Small Trader
(小商贩)
(小商販)
Each time you take a __Major or Minor Improvement__ action to play an improvement from your hand, you also get 3 <FOOD>.

A110-Roughcaster
(装潢师)
(灰泥匠)
Each time you build at least 1 clay room or renovate your house from clay to stone, you also get 3 <FOOD>.

A111-Wall Builder
(砌墙工)
(泥水師傅)
Each time you build at least 1 room, you can place 1 <FOOD> on each of the next 4 round spaces. At the start of these rounds, you get the <FOOD>.

A112-Scythe Worker
(镰刀工)
(鐮刀工人)
When you play this card, you immediately get 1 <GRAIN>. In the field phase of each harvest, you can harvest 1 additional <GRAIN> from each of your grain fields.

A114-Seasonal Worker
(季节工)
(季節工)
Each time you use the __Day Laborer__ action space, you get 1 additional <GRAIN>. From round 6 on, you can choose to get 1 <VEGETABLE> instead.

A115-Chief Forester
(首席林务官)
(首席護林員)
Each time you use a wood accumulation space, you also get a __Sow__ action for exactly 1 field.

A116-Wood Cutter
(伐木工)
(鋸木者)
Each time you use a wood accumulation space, you get 1 additional <WOOD>.

A117-Wood Carrier
(运木工)
(木材搬運工)
When you play this card, you immediately get 1 <WOOD> for each improvement in front of you.

A118-Treegardener
(树农)
(林木園丁)
In the field phase of each harvest, you get 1 <WOOD> and you can buy up to 2 additional <WOOD> for 1 <FOOD> each.

A119-Firewood Collector
(拾木者)
(柴火收集者)
Each time you use the __Farmland__, __Grain Seeds__, __Grain Utilization__, or __Cultivation__ action space, at the end of that turn, you get 1 <WOOD>.

A120-Clay Hut Builder
(粘土小屋建筑工)
(磚屋建商)
Once you no longer live in a wooden house, place 2 <CLAY> on each of the next 5 round spaces. At the start of these rounds, you get the <CLAY>.

A121-Clay Puncher
(砖头冲压工)
(磚孔大師)
When you play this card and each time after you use a __Lessons__ action space or the __Clay Pit__ accumulation space, you get 1 <CLAY>.

A122-Pan Baker
(平锅烘焙师)
(烤盤師傅)
Each time you use the __Grain Utilization__ action space, you also get 2 <CLAY> and 1 <WOOD>.

A123-Frame Builder
(架樑工)
(上樑工人)
Each time you build a room/renovate, but only once per room/action, you can replace exactly 2 <CLAY> or 2 <STONE> with 1 <WOOD>.

A124-Knapper
(石头打磨工)
(燧石匠)
Each time before you use an action space card on round spaces 5 to 7, you get 1 <STONE>.

A125-Priest
(神父)
(神父)
When you play this card, if you live in a clay house with exactly 2 rooms, you immediately get 3 <CLAY>, 2 <REED> and 2 <STONE>.

A126-Master Workman
(工匠大师)
(工人大師)
Each time before you use an action space card on round spaces 1/2/3/4, you get 1 <WOOD>/<CLAY>/<REED>/<STONE>.

A127-Lodger
(寄宿者)
(寄宿者)
This card provides room for one person, but only until the returning home phase of round 9. If, by then, there is no room elsewhere for that person, remove it from play.

A128-Riparian Builder
(河岸建造工)
(河岸建設者)
Each time another player uses the __Reed Bank__ accumulation space, you can build a room: if you build a clay/stone room, you get a discount of 1 <CLAY>/2 <STONE>.

A129-Swagman
(流浪汉)
(流浪漢)
Immediately after each time you use the __Farm Expansion__ or __Grain Seeds__ action space, you can use the respective other space with the same person (even if it is occupied).

A130-Mummy's Boy
(妈宝)
(媽寶)
Once per round, when placing a person after your first two, you can place it on the action space with your 2nd person and use that space again, unless it is on the __Meeting Place__ action space.

A131-Craft Teacher
(技校导师)
(手工藝教師)
Each time after you build the major improvement __Joinery__, __Pottery__, and __Basketmaker's Workshop__, you can play up to 2 occupations without paying an occupation cost.

A133-Braggart
(吹牛大王)
(吹牛大王)
During the scoring, you get 2/3/4/5/7/9 bonus <SCORE> for having at least 5/6/7/8/9/10 improvements in front of you.

A134-Full Farmer
(完美农夫)
(全職農夫)
When you play this card, you immediately get 1 <WOOD> and 1 <CLAY>. During scoring, you get 1 bonus <SCORE> for each pasture you have holding the maximum number of animals.

A135-Animal Reeve
(畜牧士官)
(動物隊長)
If there are still 1/3/6/9 complete rounds left to play, you immediately get 1/2/3/4 <WOOD>. During scoring, each player with 2/3/4+ animals of each type gets 1/3/5 bonus <SCORE>.

A136-Drudgery Reeve
(劳务士官)
(勞工管事)
If there are still 1/3/6/9 complete rounds left to play, you immediately get 1/2/3/4 <WOOD>. During scoring, each player with 1+/2+/3+ building resources of each type gets 1/3/5 bonus <SCORE>.

A137-Riverine Shepherd
(河岸牧羊人)
(河岸牧羊人)
Each time you use the __Sheep Market__ or __Reed Bank__ accumulation space, you can also take 1 good from the respective other accumulation space, if possible.

A138-Harpooner
(鱼叉猎手)
(魚叉手)
Each time you use the __Fishing__ space you can also pay 1 <WOOD> to get 1 <FOOD> for each person you have, and 1 <REED>

A139-Hollow Warden
(窑洞看守)
(泥坑守望人)
When you play this card, you immediately get a __Major Improvement__ action to build a Fireplace. Each time you use the __Hollow__ accumulation space, you also get 1 <FOOD>.

A140-Shovel Bearer
(铲土工)
(擔泥工人)
Each time you use the __Clay Pit__ or __Hollow__ accumulation space, you also get a number of <FOOD> equal to the amount of <CLAY> on the respective other accumulation space.

A141-Turnip Farmer
(萝卜农夫)
(蘿蔔農夫)
At the start of the returning home phase of each round, if both the __Day Laborer__ and __Grain Seeds__ action spaces are occupied, you get 1 <VEGETABLE>.

A142-Cordmaker
(编绳工)
(製繩師)
Each time any player (including you) takes at least 2 <REED> from the __Reed Bank__ accumulation space, you can choose to take 1 <GRAIN> or buy 1 <VEGETABLE> for 2 <FOOD>.

A143-Stonecutter
(切石工)
(石匠)
Every improvement, room, and renovation costs you 1 <STONE> less.

A144-Sequestrator
(财产扣押者)
(財產查封員)
Place 3 <REED> and 4 <CLAY> on this card. The next player to have 3 pastures/5 field tiles gets the 3 <REED>/4 <CLAY> (not retroactively).

A145-Ropemaker
(绳索编织工)
(繩匠)
At the end of each harvest, you get 1 <REED> from the general supply.

A146-Storehouse Steward
(仓库管家)
(倉庫理貨員)
Each time you take exactly 2/3/4/5 <FOOD> from a food accumulation space, you also get 1 <STONE>/<REED>/<CLAY>/<WOOD>. (If you take 6 or more <FOOD>, you do not get a bonus good).

A147-Animal Dealer
(牲畜交易商)
(牲畜趕集人)
Each time you use the __Sheep Market__, __Pig Market__, or __Cattle Market__ accumulation space, you can buy 1 additional animal of the respective type for 1 <FOOD>.

A148-Woolgrower
(牧羊业者)
(牧羊大亨)
This card can hold a number of <SHEEP> equal to the number of completed feeding phases.

A149-House Artist
(房屋艺术家)
(房屋藝術家)
Each time you use the __Traveling Players__ accumulation space, you also get a __Build Rooms__ action. Each room you build during the action costs you 1 <REED> less.

A150-Stagehand
(舞台布景工)
(舞臺管理員)
Each time another player uses the __Traveling Players__ accumulation space, you can take your choice of a __Build Fences__, __Build Stables__, or __Build Rooms__ action.

A151-Minstrel
(吟游诗人)
(吟遊詩人)
At the start of each returning home phase, if only one action space card on round space 1 to 4 is unoccupied, you can use that action space.

A152-Night-School Student
(夜校学生)
(夜校生)
Each returning home phase in which no player returns a person from a __Lessons__ action space, you can play an occupation for an occupation cost of 1 <FOOD>.

A153-Pig Owner
(养猪大户)
(養豬戶)
The first time after you play this card that you have 5 <PIG> on your farm, you immediately get 3 bonus <SCORE>.

A154-Paymaster
(薪资主管)
(出納員)
Each time another player uses a food accumulation space, you can give them 1 <GRAIN> from your supply to get 1 bonus <SCORE>.

A155-Conjurer
(杂耍艺人)
(雜耍藝人)
Each time you use the __Traveling Players__ accumulation space, you get an additional 1 <WOOD> and 1 <GRAIN>.

A156-Buyer
(采购员)
(買主)
Each time another player uses a reed, stone, sheep, or wild boar accumulation space, you can pay them 1 <FOOD> to get 1 good of the respective type from the general supply.

A157-Bohemian
(波西米亚人)
(波西米亞人)
At the start of each returning home phase, if at least one __Lessons__ action space is unoccupied, you get 1 <FOOD>.

A158-Culinary Artist
(烹饪艺术家)
(烹飪藝術家)
Each time another player uses the __Traveling Players__ accumulation space, you can exchange your choice of 1 <GRAIN>/<SHEEP>/<VEGETABLE> for 4/5/7 <FOOD>.

A159-Joiner of the Sea
(航海木匠)
(海之木匠)
Each time another player uses the __Fishing__/__Reed Bank__ accumulation space, you can give them 1 <WOOD> to get 2 <FOOD>/3 <FOOD> from the general supply.

A160-Lutenist
(琵琶演奏家)
(魯特琴演奏家)
Each time another player uses the __Traveling Players__ accumulation space, you get 1 <FOOD> and 1 <WOOD>. Immediately after, you can buy exactly 1 <VEGETABLE> for 2 <FOOD>.

A161-Patch Caretaker
(土地看护人)
(農田看護)
Each time you use an accumulation space while already having used another accumulation space for the same type of good that work phase, you also get 1 <VEGETABLE>.

A162-Forest Tallyman
(林木清点工)
(森林商人)
Each time both the __Forest__ and __Clay Pit__ accumulation spaces are occupied, you can use this card as an action space to get 2 <CLAY> and 3 <WOOD>.

A163-Building Expert
(建筑专家)
(建築專家)
Each time you use the __Resource Market__ action space with the 1st/2nd/3rd/4th/5th person you place, you also get 1 <WOOD>/<CLAY>/<REED>/<STONE>/<STONE>.

A164-Wood Worker
(森林工人)
(木工)
Each time you take <WOOD> from an accumulation space, you can exchange 1 <WOOD> for 1 <SHEEP>. Place the <WOOD> on the accumulation space.

A165-Pig Breeder
(喂猪人)
(豬隻飼育員)
When you play this card, you immediately get 1 <PIG>. Your <PIG> breed at the end of round 12 (if there is room for the new <PIG>).

A166-Haydryer
(牧草晾晒工)
(草料農)
Immediately before each harvest, you can buy 1 <CATTLE> for 4 <FOOD> minus 1 <FOOD> for each pasture you have. (The minimum cost is 0).

A167-Breeder Buyer
(种畜采购商)
(牲畜買主)
Each time you build at least 1 wood/clay/stone room and at least 1 stable on the same turn, you also get 1 <SHEEP>/<PIG>/<CATTLE>.

A168-Animal Teacher
(畜牧教师)
(訓獸師)
Immediately after each time you use a __Lessons__ action space, you can also buy 1 <SHEEP>/<PIG>/<CATTLE> for 0/1/2 <FOOD>.

B001-Upscale Lifestyle
(上流生活)
(上流生活風格)
You immediately get 5 <CLAY> and a __Renovation__ action. If you take the action, you must pay the renovation cost.

B002-Mini Pasture
(迷你圈地)
(迷你牧場)
Immediately fence a farmyard space, without paying <WOOD> for the fences. (If you already have pastures, the new one must be adjacent to an existing one.)

B003-Moonshine
(月光杯)
(月光酒)
Randomly select an occupation in your hand. Either play it for an occupation cost of 2 <FOOD>, or give it to the next player.

B004-Wood Pile
(木桩)
(一堆樹枝)
You immediately get a number of <WOOD> equal to the number of people you have on accumulation spaces.

B005-Store of Experience
(储备经验)
(經商心得)
If you have 0-4/5/6/7 occupations left in hand, you immediately get 1 <STONE>/<REED>/<CLAY>/<WOOD>.

B006-Excursion to the Quarry
(采石之旅)
(礦石遊覽團)
You immediately get a number of <STONE> equal to the number of people you have.

B007-Wage
(工资)
(工資)
You immediately get 2 <FOOD> and 1 additional <FOOD> for each major improvement you have from the bottom row of the supply board.

B008-Market Stall
(市场摊位)
(市場攤位)
You immediately get 1 <VEGETABLE>. (Effectively, you are exchanging 1 <GRAIN> for 1 <VEGETABLE>).

B009-Beating Rod
(打牛杖)
(趕牛杖)
You can immediately choose to either get 1 <REED> or exchange 1 <REED> for 1 <CATTLE>.

B010-Caravan
(篷车)
(篷車)
This card provides room for 1 person.

B011-Feedyard
(饲料园)
(飼料廠)
This card can hold 1 animal for each pasture you have, even different types. After the breeding phase of each harvest, you get 1 <FOOD> for each unused spot on this card.

B012-Stockyard
(牲畜围栏)
(家畜圍欄)
This card can hold up to 3 animals of the same type. (It is not considered a pasture).

B013-Carpenter's Parlor
(木匠小屋)
(木匠的居所)
Wooden rooms only cost you 2 <WOOD> and 2 <REED> each.

B014-Hawktower
(鹰塔)
(塔樓)
Place a stone room on round space 12. If you live in a stone house at the start of the round, you can build the stone room at no cost. Otherwise, discard the stone room.

B015-Carpenter's Bench
(木工台)
(木匠工作台)
Immediately after each time you use a wood accumulation space, you can use the taken wood (and only that) to build exactly 1 pasture. If you do, one of the fences is free.

B016-Mining Hammer
(采矿锤)
(採礦槌)
When you play this card, you immediately get 1 <FOOD>. Each time you renovate, you can also build a stable without paying <WOOD>.

B017-Forest Plow
(森林犁)
(森林犁)
Each time after you use a wood accumulation space, you can pay 2 <WOOD> to plow 1 field. Place the paid <WOOD> on the accumulation space (for the next visitor).

B018-Grassland Harrow
(草原耙)
(草地耙子)
Add 1 to the current round for each building resource in your supply and place 1 field on the corresponding round space. A the start of the round, you can plow the field.

B019-Moldboard Plow
(板犁)
(板犁)
Place 2 field tiles on this card. Twice this game, when you use the __Farmland__ action space, you can also plow 1 field from this card.

B020-Chain Float
(链式犁)
(鏈條犁)
Add 7, 8, and 9 to the current round and place 1 field on each corresponding round space. At the start of these rounds, you can plow the field.

B021-Hayloft Barn
(Hayloft Barn)
(Hayloft Barn)
Place 4 <FOOD> on this card. Each time you obtain at least 1 <GRAIN>, you also get 1 <FOOD> from this card. Once it is empty, you get a __Family Growth Even without Room__ action.

B022-Walking Boots
(步行靴)
(步行靴)
You immediately get 2 <FOOD>. You must immediately place a person from your supply. If you do, in the next returning home phase, you must remove that person from play.

B023-Final Scenario
(最终章)
(最終計畫)
UPDATED: Reveal the action space card for round 14. Only you can use it until round 14 starts.

B024-Lasso
(套索)
(套索)
You can place exactly two people immediately after one another if at least one of them uses the __Sheep Market__, __Pig Market__, or __Cattle Market__ accumulation space.

B025-Bread Paddle
(面包托铲)
(麵包烤盤)
When you play this card, you immediately get 1 <FOOD>. For each occupation you play, you get an additional __Bake Bread__ action.

B026-Agrarian Fences
(农业栅栏)
(農用柵欄)
Each time you use the __Grain Utilization__ action space, you can take a __Build Fences__ action instead of one of the two actions provide by the action space.

B027-Toolbox
(工具箱)
(工具箱)
In the work phase, after each turn in which you build at least 1 room, stable, or fence, you can build the __Joinery__, __Pottery__, or __Basketmaker's Workshop__ major improvement.

B028-Forestry Studies
(林业研究)
(森林考察)
Each time after you use the __Forest__ accumulation space, you can return 2 <WOOD> to that space to play 1 occupation without paying an occupation costs.

B029-Cookery Lesson
(烹饪课程)
(烹飪課程)
Each time you use a __Lessons__ action space and a cooking improvement on the same turn, you get 1 bonus <SCORE>.

B031-Pottery Yard
(陶器园)
(陶器庭院)
During the scoring, if there are at least 2 orthogonally adjacent unused spaces in your farm, you get 2 bonus <SCORE>. (You still get the negative points for those unused spaces.

B032-Kettle
(釜)
(燒水壺)
At any time, you can exchange 1/3/5 <GRAIN> for 3/4/5 <FOOD> and 0/1/2 bonus <SCORE>.

B033-Mantlepiece
(壁炉台)
(壁爐架)
When you play this card, you immediately get 1 bonus <SCORE> for each complete round left to play. You may no longer renovate your house.

B034-Special Food
(特色食物)
(特色食品)
The next time you take animals from an accumulation space and accommodate all of them on your farm, you get 1 bonus <SCORE> for each of these animals.

B035-Hook Knife
(钩刀)
(鉤刀)
Once this game, when you have 9/8/7/6/5/5 <SHEEP> on your farm in a 1-/2-/3-/4-/5-/6- player game, you immediately get 2 bonus <SCORE>.

B036-Bottles
(瓶瓶罐罐)
(瓶子)
For each person you have, you must pay an additional 1 <CLAY> and 1 <FOOD> to play this card.

B037-Grange
(农庄)
(農莊)
When you play this card, you immediately get 1 <FOOD>.

B038-Future Building Site
(未来建筑用地)
(建築預定地)
Up until all other farmyard spaces are used, you cannot use the unused spaces that are orthogonally adjacent to your house (not even to build rooms).

B039-Loom
(织布机)
(織布機)
In the field phase of each harvest, if you have at least 1/4/7 <SHEEP>, you get 1/2/3 <FOOD>. During scoring, you get 1 bonus <SCORE> for every 3 <SHEEP>.

B040-Brewery Pond
(啤酒厂池塘)
(啤酒池)
Each time you use the __Fishing__ or __Reed Bank__ accumulation space, you also get 1 <GRAIN> and 1 <WOOD>.

B041-Hauberg
(栎树林)
(森林管理)
Alternate placing 2 <WOOD> and 1 <PIG> on the next 4 round spaces. You decide what to start with. At the start of these rounds, you get the goods.

B042-Forest Inn
(林间客栈)
(森林旅店)
This is an action space for all. A player who uses it can exchange 5/7/9 <WOOD> for 8 <WOOD> and 2/4/7 <FOOD>. When another player uses it, they must first pay you 1 <FOOD>.

B043-Chophouse
(小餐馆)
(伐木場)
Each time you use the __Grain/Vegetable Seeds__ action space, place 1 <FOOD> on each of the next 3/2 round spaces. At the start of these rounds, you get the <FOOD>.

B044-Chick Stable
(雏鸡窝)
(雞屋)
Add 3 and 4 to the current round and place 2 <FOOD> on each corresponding round space. At the start of these rounds, you get the <FOOD>.

B045-Strawberry Patch
(草莓园)
(草莓園)
Place 1 <FOOD> on each of the next 3 round spaces. At the start of these rounds, you get the <FOOD>.

B046-Club House
(俱乐部会所)
(俱樂部)
Place 1 <FOOD> on each of the next 4 round spaces and 1 <STONE> on the round space after that. At the start of these rounds, you get the respective good.

B047-Herring Pot
(烹鱼锅)
(鯡魚鍋)
Each time you use the __Fishing__ accumulation space, place 1 <FOOD> on each of the next 3 round spaces. At the start of these rounds, you get the <FOOD>.

B048-Forest Stone
(森林巨石)
(森林之石)
Place 2 <FOOD> on this card. Each time you use a wood accumulation space, move 1 of these <FOOD> to your supply. Each time you use a stone accumulation space, add 2 <FOOD> to this card.

B049-Scales
(天平)
(秤)
Each time after you place an improvement or occupation in front of you, if you then have the same number of improvements and occupations in play, you get 2 <FOOD>.

B050-Butter Churn
(黄油桶)
(奶油攪拌器)
In the field phase of each harvest, you get 1 <FOOD> for every 3 <SHEEP> and 1 <FOOD> for every 2 <CATTLE> you have.

B051-Digging Spade
(挖掘铲)
(挖鏟)
Each time you use a clay accumulation space, you also get a number of <FOOD> equal to the number of <PIG> in your farmyard.

B052-Growing Farm
(发展农场)
(養殖場)
You can only play this card if you have at least as many pasture spaces as the number of completed rounds. If you do, you get a number of <FOOD> equal to the current round.

B053-Sculpture Course
(雕塑课程)
(雕塑課程)
At the end of each round that does not end with a harvest, you can use this card to exchange your choice of 1 <WOOD> for 2 <FOOD>, or 1 <STONE> for 4 <FOOD>.

B054-Tumbrel
(施肥车)
(肥料車)
When you play this card, you immediately get 2 <FOOD>. Each time after you take an unconditional __Sow__ action, you get 1 <FOOD> for each stable you have.

B055-Maintenance Premium
(维修费)
(頂級佳釀)
Place 3 <FOOD> on this card. Each time you use a wood accumulation space, you get 1 <FOOD> from this card. Each time you renovate restock this card to 3 <FOOD>.

B056-Brook
(小溪)
(溪)
Each time you use one of the four action spaces above the __Fishing__ accumulation space, you get 1 additional <FOOD>.

B057-Scullery
(餐具室)
(洗滌室)
At the start of each round, if you live in a wooden house, you get 1 <FOOD>.

B058-Crack Weeder
(除草刀)
(除草器)
When you play this card, you immediately get 1 <FOOD>. For each <VEGETABLE> you take from a field in the field phase of a harvest, you also get 1 <FOOD>.

B059-Food Chest
(食物箱)
(食物箱)
If you play this card on the __Major Improvement__ action space, you immediately get 4 <FOOD>. Otherwise, you get only 2 <FOOD>.

B060-Brewing Water
(酿酒山泉)
(山泉水)
Each time you use the __Fishing__ accumulation space, you can pay 1 <GRAIN> to place 1 <FOOD> on each of the next 6 round spaces. At the start of these rounds, you get the <FOOD>.

B061-Three-Field Rotation
(三田轮耕法)
(三田輪作)
At the start of the field phase of each harvest, if you have at least 1 <GRAIN> field, 1 <VEGETABLE> field, and 1 empty field, you get 3 <FOOD>.

B062-Pitchfork
(干草叉)
(乾草叉)
Each time you use the __Grain Seeds__ action space, if the __Farmland__ action space is occupied you also get 3 <FOOD>.

B063-Tasting
(品鉴会)
(品嚐)
Each time you use a __Lessons__ action space, before paying the occupation cost, you can exchange 1 <GRAIN> for 4 <FOOD>.

B064-Mill Wheel
(水车)
(水車磨坊)
Each time you use the __Grain Utilization__ action space while the __Fishing__ accumulation space is occupied, you get an additional 2 <FOOD>.

B065-Grain Depot
(粮仓)
(糧倉)
If you paid <WOOD>/<CLAY>/<STONE> for this card, place 1 <GRAIN> on each of the next 2/3/4 round spaces. At the start of these rounds, you get the <GRAIN>.

B066-Sack Cart
(运粮推车)
(袋用推車)
Place 1 <GRAIN> each on the remaining spaces for rounds 5, 8, 11, and 14. At the start of these rounds, you get the <GRAIN>.

B067-Hand Truck
(手推车)
(手推車)
Each time before you take a __Bake Bread__ action, you also get 1 <GRAIN> for each of your people occupying an accumulation space.

B068-Beanfield
(豆田)
(豆子田)
This card is a field that can only grow vegetables.

B069-Potters Market
(陶艺市场)
(陶器市場)
At any time, you can pay 3 <CLAY> and 2 <FOOD>. If you do, place 1 <VEGETABLE> on each of the next 2 round spaces. At the start of these rounds, you get the <VEGETABLE>.

B070-New Purchase
(购置新货)
(新貨品)
Before the start of each round that ends with a harvest, you can buy one of each of the following crops: 2 <FOOD> <ARROW> 1 <GRAIN>; 4 <FOOD> <ARROW> 1 <VEGETABLE>

B071-Harvest House
(丰收之家)
(豐收小屋)
When you play this card, if the number of completed harvests is equal to the number of occupations you played, you immediately get 1 <FOOD>, 1 <GRAIN>, and 1 <VEGETABLE>.

B073-Gift Basket
(礼物筐)
(禮物籃)
When you play this card, if you have exactly 2/3/4/5 rooms, you immediately get 1 <VEGETABLE>/<FOOD>/<GRAIN>/<VEGETABLE>.

B074-Thick Forest
(密林)
(茂密的森林)
Place 1 <WOOD> on each remaining even-numbered round space. At the start of these rounds, you get the <WOOD>.

B075-Wood Workshop
(木材车间)
(木頭工坊)
Each time before you play or build an improvement, you get 1 <WOOD>.

B076-Ceilings
(天花板)
(天花板)
Place 1 <WOOD> on the next 5 round spaces. At the start of these rounds, you get the <WOOD>. Remove the <WOOD> promised by this card from future round spaces the next time you renovate.

B077-Loam Pit
(黏土坑)
(壤土坑)
Each time you use the __Day Laborer__ action space, you also get 3 <CLAY>.

B078-Reed Belt
(芦苇带)
(蘆葦帶)
Place 1 <REED> on each of the remaining space for rounds 5, 8, 10, and 12. At the start of these rounds, you get the <REED>.

B079-Corf
(提煤筐)
(煤炭籮)
Each time any player (including you) takes at least 3 <STONE> from an accumulation space, you get 1 <STONE> from the general supply.

B080-Hard Porcelain
(硬陶瓷)
(硬陶瓷)
At any time, you can exchange 2/3/4 <CLAY> for 1/2/3 <STONE>.

B081-Handcart
(手拉车)
(手拉車)
Before each work phase, you can take 1 building resource from at most one <WOOD>/<CLAY>/<REED>/<STONE> accumulation space containing at least 6/5/4/4 building resources of the same type.

B082-Value Assets
(价值资产)
(有價資產)
After each harvest, you can buy exactly one of the following goods: 1 <FOOD> <ARROW> 1 <WOOD>; 1 <FOOD> <ARROW> 1 <CLAY>; 2 <FOOD> <ARROW> 1 <REED>; 2 <FOOD> <ARROW> 1 <STONE>

B083-Muddy Puddles
(泥潭)
(泥濘水漥)
Pile (from bottom to top) 1 <PIG>, 1 <FOOD>, 1 <CATTLE>, 1 <FOOD>, and 1 <SHEEP> on this card. At any time, you can pay 1 <CLAY> to take the top good.

B084-Acorns Basket
(橡子篮)
(一籃橡實)
Place 1 <PIG> on each of the next 2 round spaces. At the start of these rounds, you get the <PIG>.

B086-Truffle Searcher
(松露搜寻者)
(松露搜索者)
This card can hold a number of <PIG> equal to the number of completed feeding phases.

B087-Cottager
(佃农)
(佃農)
Each time you use the __Day Laborer__ action space, you can also either build exactly 1 room or renovate your house. Either way, you have to pay the cost.

B088-Established Person
(尊贵之人)
(創辦人)
If your house has exactly 2 rooms, immediately renovate it without paying any building resources. If you do, you can immediately afterward take a __Build Fences__ action.

B089-Groom
(马夫)
(馬夫)
When you play this card, immediately get 1 <WOOD>. Once you live in a stone house, at the start of each round, you can build exactly 1 stable for 1 <WOOD>.

B090-Cooperative Plower
(合作犁田工)
(和藹可親的犁工)
Each time you use the __Farmland__ action space while the __Grain Seeds__ action space is occupied, you can plow 1 additional field.

B091-Assistant Tiller
(耕种帮手)
(農事幫工)
Each time you use the __Day Laborer__ action space, you can also plow 1 field.

B092-Little Stick Knitter
(针线编制工)
(針織工)
From Round 5 on, each time you use the __Sheep Market__ accumulation space, you can also take a __Family Growth with Room Only__ action.

B093-Confidant
(密友)
(知己)
Place 1 <FOOD> from your supply on each of the next 2, 3, or 4 round spaces. At the start of these rounds, you get the <FOOD> back and your choice of a __Sow__ or __Build Fences__ action.

B094-Stock Protector
(家畜守护者)
(儲備幹部)
Each time before you use the __Fencing__ action space, you get 2 <WOOD>. Immediately after that __Fencing__ action, you can place another person.

B095-Master Bricklayer
(瓦匠)
(瓦工大師)
Each time you build a major improvement, reduce the <STONE> cost by the number of rooms you have built onto your initial house.

B096-Tree Farm Joiner
(树农木匠)
(移花接木師)
Place 1 <WOOD> on each of the next 2 odd-numbered round spaces. At the start of these rounds, you get the <WOOD> and, immediately afterward, a __Minor Improvement__ action.

B097-Scholar
(学者)
(學者)
Once you live in a stone house, at the start of each round, you can play an occupation for an occupation cost of 1 <FOOD>, or a minor improvement (by paying its cost).

B098-Organic Farmer
(有机农)
(有機農夫)
During the scoring, you get 1 bonus <SCORE> for each pasture containing at least 1 animal while having unused capacity for at least three more animals.

B099-Tutor
(家庭教师)
(家庭教師)
During scoring, you get 1 bonus <SCORE> for each occupation played after this one.

B100-Clutterer
(邋遢之人)
(雜物堆積者)
During scoring, you get 1 bonus <SCORE> for each card played after this one that has "accumulation space(s)" in its text.

B101-Furniture Carpenter
(Furniture Carpenter)
(Furniture Carpenter)
Each harvest, if any player (including you) owns the Joinery or an upgrade thereof, you can buy exactly 1 bonus <SCORE> for 2 <FOOD>.

B102-Consultant
(顾问)
(顧問)
When you play this card in a 1-/2-/3-/4- player game, you immediately get 2 <GRAIN>/3 <CLAY>/2 <REED>/2 <SHEEP>.

B103-Field Merchant
(农场商人)
(田地商人)
When you play this card, you immediately get 1 <WOOD> and 1 <REED>. Each time you decline a __Minor/Major Improvement__ action, you get 1 <FOOD>/<VEGETABLE> instead.

B104-Sheep Walker
(牧羊人)
(牧羊童)
At any time, you can exchange 1 <SHEEP> on your farmyard for either 1 <PIG>, 1 <VEGETABLE>, or 1 <STONE>.

B105-Case Builder
(制箱工)
(製盒者)
When you play this card, you immediately get 1 good of each of the following types, if you have at least 2 of that good in your supply already: <FOOD>, <GRAIN>, <VEGETABLE>, <REED>, <WOOD>.

B106-Moral Crusader
(道德宣传者)
(期貨狂人)
Immediately before the start of each round, if there are goods on the remaining round spaces that are promised to you, you get 1 <FOOD>.

B107-Manservant
(男仆)
(男僕)
Once you live in a stone house, place 3 <FOOD> on each remaining round space. At the start of these rounds, you get the <FOOD>.

B108-Oven Firing Boy
(炉火男孩)
(爐火男孩)
Each time you use a wood accumulation space, you get an additional __Bake Bread__ action.

B109-Paper Maker
(造纸人)
(造紙者)
Immediately before playing each occupation after this one, you can pay 1 <WOOD> total to get 1 <FOOD> for each occupation you have in front of you.

B110-Pavior
(铺路工)
(鋪路工)
At the end of each preparation phase, if you have at least 1 <STONE> in your supply, you get 1 <FOOD>. In round 14, you get 1 <VEGETABLE> instead.

B111-Rustic
(乡土之人)
(村姑)
For each clay room you build, you get 2 <FOOD> and 1 bonus <SCORE>. (this does not apply to stone rooms and renovated wood rooms.)

B112-Silokeeper
(谷仓守卫)
(糧倉守衞)
Each time you use the action space card that has been revealed right before the most recent harvest, you also get 1 <GRAIN>.

B113-Patch Caregiver
(土地照料者)
(農地看護)
When you play this card, you can choose to buy 1 <GRAIN> for 1 <FOOD>, or 1 <VEGETABLE> for 3 <FOOD>. This card is a field.

B114-Childless
(无子嗣者)
(無子嗣者)
At the start of each round, if you have at least 3 rooms but only 2 people, you get 1 <FOOD> and 1 crop of your choice (<GRAIN> or <VEGETABLE>)

B115-Tinsmith Master
(锡匠大师)
(錫匠大師)
You can hold 1 additional animal in each pasture without a stable. Each time you sow in a field, you can place 1 additional crop of the respective type in that field.

B116-Shoreforester
(河岸林务官)
(河岸管理員)
When you play this card and each time 1 <REED> is placed on an empty __Reed Bank__ accumulation space in the preparation phase, you get 1 <WOOD>.

B117-Informant
(线人)
(線民)
When you play this card, you immediately get 1 <WOOD>. After each work phase, if you have more <STONE> than <CLAY> in your supply, you get 1 <WOOD>.

B118-Small-scale Farmer
(小户农家)
(小戶農家)
As long as you live in a house with exactly 2 rooms, at the start of each round, you get 1 <WOOD>.

B119-Lumberjack
(伐木达人)
(伐木工人)
You immediately get 1 <WOOD>. Additionally, place 1 <WOOD> on each of the next round spaces, up to the number of fences you built. At the start of these rounds, you get the <WOOD>.

B120-Sweep
(打扫)
(清掃工)
UPDATED: Each time before you use the action space above the most recent round 1-14 action space, you get 2 <CLAY>.

B121-Geologist
(地质学家)
(地質學家)
Each time you use the __Forest__ or __Reed Bank__ accumulation space, you also get 1 <CLAY>. In games with 3 or more players, this also applies to the __Clay Pit__.

B122-Mineralogist
(矿物学者)
(礦物學家)
Each time you use a clay/stone accumulation space, you also get 1 of the other good, <STONE>/<CLAY>.

B123-Roof Ballaster
(屋顶压载工)
(屋頂加固工)
When you play this card, you can immediately pay 1 <FOOD> to get 1 <STONE> for each room you have.

B124-Trimmer
(牧场修边工)
(整修者)
In each work phase, after you enclose at least one farmyard space, you get 2 <STONE>. (Subdividing an existing pasture does not count.)

B125-Estate Worker
(庄园工人)
(莊園工)
Place 1 <WOOD>, 1 <CLAY>, 1 <REED>, and 1 <STONE> in this order on the next 4 round spaces. At the start of these rounds, you get the respective building resource.

B126-Carpenter
(木匠)
(木匠)
Every new room only costs you 3 of the appropriate building resource and 2 <REED> (e.g. if you live in a wooden house, 3 <WOOD> and 2 <REED>).

B127-Seducer
(魅惑者)
(騙子)
When you play this card in round 5 or later, you can immediately pay 1 <STONE>, 1 <GRAIN>, 1 <VEGETABLE>, and 1 <SHEEP> to take a __Family Growth Even without Room__ action.

B128-Plumber
(管道工)
(水管工)
Each time after you use the __Major Improvement__ action space, you can take a __Renovation__ action, paying 2 <CLAY> or 2 <STONE> less for the renovation.

B129-Seatmate
(同桌)
(同行者)
You can use the action space on round space 13 even if it is occupied by one or more people of the players to your immediate left and right.

B130-Full Peasant
(全职农夫)
(農民工)
Each time after you use the __Grain Utilization__ or __Fencing__ action space while the other is unoccupied, you can pay 1 <FOOD> to use the other space with the same person.

B131-Equipper
(武装者)
(器材供應商)
Immediately after each time you use a wood accumulation space, you can play a minor improvement.

B132-Estate Master
(庄园主)
(地產大師)
Once you have no unused farmyard spaces left, you get 1 bonus <SCORE> for each <VEGETABLE> that you harvest.

B133-Village Peasant
(乡村壮丁)
(鄉村農民)
At the start of scoring, you get a number of <VEGETABLE> equal to the smallest of the numbers of major improvements, minor improvements, and occupations you have.

B134-Housebook Master
(铜版画大师)
(銅版畫大師)
After playing this card, if you renovate to stone in round 13/12/11 or before, you immediately get 1/2/3 <FOOD> and 1/2/3 bonus <SCORE>.

B135-Nutrition Expert
(营养专家)
(營養學專家)
At the start of each round, you can exchange a set comprised of 1 animal of any type, 1 <GRAIN>, and 1 <VEGETABLE> for 5 <FOOD> and 2 bonus <SCORE>.

B136-House Steward
(房屋管理员)
(管家)
If there are still 1/3/6/9 complete rounds left to play, you immediately get 1/2/3/4 <WOOD>. During scoring, each player with the most rooms gets 3 bonus <SCORE>.

B137-Wholesaler
(批发商)
(批發商)
Place 1 <VEGETABLE>, 1 <PIG>, 1 <STONE>, and 1 <CATTLE> on this card. Each time you use an action space card on round spaces 8 to 11, you get the corresponding good from this card.

B138-Forest Guardian
(森林守护者)
(森林管理員)
When you play this card, you immediately get 2 <WOOD>. Each time before another player takes at least 5 <WOOD> from an accumulation space, they must first pay you 1 <FOOD>.

B139-Forest Scientist
(森林科学家)
(森林科學家)
In the returning home phase of each round, if there is no wood left on the game board, you get 1 <FOOD>—from round 5 on, even 2 <FOOD>.

B141-Field Caretaker
(农田看护者)
(田地管理人)
When you play this card, you can immediately exchange 0/1/3 <CLAY> for 1/2/3 <GRAIN>. This card is a field.

B142-Greengrocer
(菜贩)
(菜販)
Each time you use the __Grain Seeds__ action space, you also get 1 <VEGETABLE>.

B143-Clay Warden
(黏土看守者)
(磚頭管理員)
Each time another player uses the __Hollow__ accumulation space, you get 1 <CLAY>. In a 3-/4-player game, you also get 1 additional <CLAY>/<FOOD>.

B144-Collier
(煤矿工)
(礦工)
Each time after you use the __Clay Pit__ or __Hollow__ accumulation space, you get 1 <WOOD>. On __Clay Pit__ you also get 1 additional <REED>.

B145-Brushwood Collector
(拾柴工)
(撿柴人)
Each time you renovate or build a room, you can replace the required 1 or 2 <REED> with a total of 1 <WOOD>.

B146-Illusionist
(幻术师)
(幻術師)
Each time you use a building resource accumulation space, you can discard exactly 1 card from your hand to get 1 additional building resource of the accumulating type.

B147-Huntsman
(狩猎者)
(獵人)
Each time after you use a wood accumulation space, you can pay 1 <GRAIN> to get 1 <PIG>.

B148-Pet Broker
(宠物经纪人)
(寵物店老闆)
When you play this card, you immediately get 1 <SHEEP>. You can keep 1 <SHEEP> on this card for each occupation in front of you.

B149-Open Air Farmer
(户外农民)
(戶外農民)
When you play this card, you remove exactly 3 <STABLE> in your supply from play to build a pasture covering 2 farmyard spaces. You only need to pay a total of 2 <WOOD> for fences

B150-Large-Scale Farmer
(大户农民)
(大農場主)
Each time after you use the __Farm Expansion__ or __Major Improvement__ action space while the other is unoccupied, you can pay 1 <FOOD> to use that other space with the same person.

B151-Little Peasant
(农家小孩)
(小農民)
You immediately get 1 <STONE>. As long as you live in a wooden house with exactly 2 rooms, actions spaces—excluding Meeting Place—are not considered occupied for you.

B152-Junior Artist
(少年艺术家)
(新手藝術家)
Each time after you use the __Day Laborer__ action space, you can pay 1 <FOOD> to use an unoccupied __Traveling Players__ or __Lessons__ action space with the same person.

B153-Housemaster
(房主)
(舍監)
During scoring, total the base point values of your major improvements. The smallest value counts double. If the total is at least 5/7/9/11, you get 1/2/3/4 bonus <SCORE>.

B154-Sheep Keeper
(羊群看守)
(羊群守望者)
You can only play this card if you have less than 7 <SHEEP>. Once this game, when you have 7 <SHEEP> on your farm, you immediately get 3 bonus <SCORE> and 2 <FOOD>.

B155-Art Teacher
(Art Teacher)
(Art Teacher)
When you play this card, you immediately get 1 <WOOD> and 1 <REED>. Each time you pay an occupation cost, you can use <FOOD> from the __Traveling Players__ accumulation space.

B156-Storehouse Keeper
(仓库管理员)
(倉庫管理員)
Each time you use the __Resource Market__ action space, you also get your choice of 1 <CLAY> or 1 <GRAIN>.

B157-Salter
(腌制工)
(醃製工人)
At any time, you can pay 1 <SHEEP>/<PIG>/<CATTLE> from your farm. If you do, place 1 <FOOD> on each of the next 3/5/7 round spaces. At the start of these rounds, you get the <FOOD>.

B158-District Manager
(区域经理)
(區域經理)
At the end of each work phase, if you used both the __Forest__ and __Grove__ accumulation spaces, you get 5 <FOOD>.

B159-Lieutenant General
(陆军中将)
(軍隊中將)
For each field tile that another player places next to an existing field tile, you get 1 <FOOD> from the general supply. In round 14, you get 1 <GRAIN> instead.

B160-Pub Owner
(酒吧老板)
(酒館老闆)
When you play this card and at the end of each work phase in which the __Forest__, __Clay Pit__, and __Reed Bank__ accumulation spaces are all occupied, you get 1 <GRAIN>.

B161-Weakling
(体弱多病者)
(體弱多病者)
Each time it is your turn in the work phase, if there are one or more accumulation spaces with 5+ goods on them and you do not use any of them, you get 1 <VEGETABLE>.

B162-Forest Clearer
(森林砍伐者)
(森林砍伐者)
Each time you obtain exactly 2/3/4 <WOOD> from a wood accumulation space, you get 1 additional <WOOD> and 1/0/1 <FOOD>.

B163-Pastor
(牧师)
(牧師)
Once you are the only player to live in a house with only 2 rooms, you immediately get 3 <WOOD>, 2 <CLAY>, 1 <REED>, and 1 <STONE> (only once).

B164-Sheep Whisperer
(召羊人)
(召羊人)
Add 2, 5, 8, and 10 to the current round and place 1 <SHEEP> on each corresponding round space. At the start of these rounds, you get the <SHEEP>.

B165-Game Provider
(野味供应商)
(獵物供應商)
Immediately before each harvest, you can discard 1/3/4 <GRAIN> from different fields to get 1/2/3 <PIG>.

B166-Cattle Feeder
(养牛妇)
(養牛婦)
Each time you use the __Grain Seeds__ action space, you can also buy 1 <CATTLE> for 1 <FOOD>.

B167-Stable Sergeant
(圈舍警官)
(馬廄巡警)
When you play this card, you can pay 2 <FOOD> to get 1 <SHEEP>, 1 <PIG>, and 1 <CATTLE>, but only if you can accommodate all three animals on your farm.

B168-Pasture Master
(牧场主人)
(牧場大師)
Each time you renovate, you get 2 <FOOD> and 1 additional animal of the respective type in each of your pastures with stable.

C001-Overhaul
(彻底重建)
(全面檢修)
Immediately raze all of your fences, add up to 3 fences from your supply, and rebuild them. (You do not lose any animals during this.)

C002-Stable
(马厩)
(馬廄)
Immediately build 1 stable. (The stable costs you nothing, but you must pay the cost shown on this card.)

C003-Carriage Trip
(马车之旅)
(馬車旅行)
If you play this card in the work phase, you can immediately place another person.

C004-Writing Boards
(写字板)
(寫字板)
You immediately get 1 <WOOD> for each occupation you have in front of you.

C005-Remodeling
(重构)
(改造)
You immediately get 1 <CLAY> for each clay room and for each major improvement you have.

C006-Stone Clearing
(碎石清理)
(清理石頭)
Immediately place 1 <STONE> on each of your empty fields. Harvest them during the next field phase. These fields are considered planted until then.

C007-Blade Shears
(弹簧剪)
(羊毛剪)
You immediately get your choice of 3 <FOOD>, or 1 <FOOD> for each sheep you have. (Keep the sheep.)

C008-Plant Fertilizer
(植物肥料)
(植物肥料)
In each field with exactly 1 good, you can immediately place 1 additional good of the same type.

C009-Automatic Water Trough
(自动饮水槽)
(自動水槽)
If you can accommodate the animal, you can immediately buy 1 <SHEEP>/<PIG>/<CATTLE> for 0/1/2 <FOOD>.

C010-Bunk Beds
(上下铺)
(雙層床)
Once you have 4 rooms, your house can hold 5 people.

C011-Wildlife Reserve
(野生保护区)
(自然保護區)
This card can hold up to 1 <SHEEP>, 1 <PIG>, and 1 <CATTLE>.

C012-Cattle Farm
(Cattle Farm)
(Cattle Farm)
For each pasture you have, you can keep 1 <CATTLE> on this card.

C013-Wood Slide Hammer
(木质滑锤)
(木滑錘)
On your first renovation, if you have at least 5 wood rooms, you can renovate to stone directly and you get a discount of 2 <STONE> on the renovation cost.

C014-Straw-Thatched Roof
(茅草屋顶)
(茅草屋)
You no longer need <REED> to renovate or build a room.

C015-Trellis
(网状围栏)
(格架柵欄)
Each time before you use the __Pig Market__ accumulation space, you can take a __Build Fences__ action. (You must pay <WOOD> for the fences as usual.)

C016-Field Fences
(田园篱笆)
(田地圍欄)
You can immediately take a __Build Fences__ action, during which you do not have to pay <WOOD> for fences that you build next to field tiles.

C017-Newly-Plowed Field
(新犁的田)
(初耕田地)
When you play this card, you can immediately plow 1 field, which needs not be adjacent to another field.

C018-Roll-Over Plow
(翻转犁)
(翻轉犁)
At any time, if you have at least 3 planted fields, you can discard all goods from one of those fields to plow 1 field.

C019-Swing Plow
(摆杆步犁)
(滑犁)
Place 4 field tiles on this card. Each time you use the __Farmland__ action space, you can also plow up to 2 fields from this card.

C020-Mole Plow
(开沟犁)
(開溝犁)
Each time you use the __Farmland__ or __Cultivation__ action space, you can plow 1 additional field.

C021-Heart of Stone
(心形石头)
(石之心)
Each time a __Quarry__ accumulation space is revealed, if you have room in your house, you can immediately take a __Family Growth__ action without placing a person.

C023-Job Contract
(工作合同)
(工作合約)
If both are unoccupied, you can use the __Day Laborer__ and the adjacent __Lessons__ action space with a single person (in that order). Afterward, both spaces are considered occupied.

C024-Bed in the Grain Field
(麦田里的床)
(麥田中的床)
At the start of the next harvest, you get a __Family Growth__ action if you have room for the newborn.

C025-Steam Machine
(蒸气机)
(蒸氣機)
Each work phase, if the last action space you use is an accumulation space, you can immediately afterward take a __Bake Bread__ action.

C026-Flail
(连枷)
(連枷)
When you play this card, you immediately get 2 <FOOD>. Each time you use the __Farmland__ or __Cultivation__ action space, you can also take a __Bake Bread__ action.

C027-Blueprint
(蓝图)
(藍圖)
You can build the major improvements __Joinery__, __Pottery__, and __Basketmaker's Workshop__ even when taking a __Minor Improvement__ action. They each cost you 1 <STONE> less.

C028-Teacher's Desk
(讲台桌)
(講桌)
Each time you use the __Major Improvement__ or __House Redevelopment__ action space, you can also play 1 occupation at an occupation cost of 1 <FOOD>.

C029-Beer Table
(啤酒桌)
(啤酒桌)
At the end of the field phase of each harvest, you can pay 1 <GRAIN> from your supply to get 2 bonus <SCORE>. If you do, all other players get 1 <FOOD> each.

C030-Half-Timbered House
(半木造)
(半木骨架)
During scoring, you get 1 bonus <SCORE> for each stone room you have. You can only use one card to get bonus points for your stone house.

C031-Writing Chamber
(写作室)
(寫作室)
During scoring, you get a number of bonus <SCORE> equal to the total of negative points you have, to a maximum of 7 <SCORE>.

C032-Abort Oriel
(凸肚窗)
(違章建築)
You can no longer play this card when any player (including you) has 5 or more cards in front of them.

C033-Greening Plan
(绿化工程)
(綠化計劃)
During scoring, if you then have at least 2/4/5/6 unplanted fields, you get 1/2/3/5 bonus <SCORE>.

C034-Elephantgrass Plant
(象草种植)
(象草植物)
Immediately after each harvest, you can use this card to exchange exactly 1 <REED> for 1 bonus <SCORE>.

C035-Lantern House
(灯笼屋)
(燈籠小屋)
During scoring, you get 1 negative <SCORE> for each card left in your hand. You cannot discard cards from your hand unplayed. If you already have, you cannot play this card.

C036-Clay Deposit
(黏土种植床)
(黏土礦床)
Immediately after each time you use a clay accumulation space, you can exchange 1 <CLAY> for 1 bonus <SCORE>. If you do, place the <CLAY> on the accumulation space.

C037-Dwelling Mound
(丘陵宅院)
(住家土堤)
From now on, you must pay 1 <FOOD> for each new field tile that you place in your farmyard.

C038-Christianity
(基督教)
(基督信仰)
When you play this card, all other players get 1 <FOOD> each.

C039-Studio Boat
(工作船)
(船屋)
Each time you use the __Traveling Players__ accumulation space, you also get 1 bonus <SCORE>. In games with 1-3 players, this card is considered __Traveling Players__ (same effect as __Fishing__).

C040-Canvas Sack
(帆布袋)
(帆布袋)
When you play this card paying <GRAIN>/<REED> for it, you immediately get 1 <VEGETABLE>/4 <WOOD>.

C041-Farm Store
(农场仓库)
(農場商店)
After the feeding phase of each harvest, you can exchange exactly 1 <FOOD> for 2 different building resources of your choice or 1 <VEGETABLE>.

C042-Ravenous Hunger
(极度饥饿)
(貪吃鍋)
Immediately after each time you use the __Vegetable Seeds__ action space, you can place another person on an accumulation space and get 1 additional good of the accumulating type.

C043-Farm Building
(农场建筑)
(農場建造)
Each time you build a major improvement, place 1 <FOOD> on each of the next 3 round spaces. At the start of these rounds, you get the <FOOD>.

C044-Chicken Coop
(鸡舍)
(雞舍)
Place 1 <FOOD> on each of the next 8 round spaces. At the start of these rounds, you get the <FOOD>.

C045-Stew
(炖菜)
(一鍋燉煮)
Each time you use the __Day Laborer__ action space, also place 1 <FOOD> on each of the next 4 round spaces. At the start of these rounds, you get the <FOOD>.

C046-Mandoline
(刨刀)
(多功能刨削器)
Once per round, you can pay 1 <VEGETABLE> to get 1 bonus <SCORE>. If you do, place 1 <FOOD> on each of the next 2 round spaces. At the start of these rounds, you get the <FOOD>.

C047-Garden Claw
(菜园爪)
(花園鬆土耙)
Place 1 <FOOD> on each remaining round space, up to three times the number of planted fields you have. At the start of these rounds, you get the <FOOD>.

C048-Farmstead
(农庄)
(農莊)
After each turn in which you make at least one unused farmyard space used, you get 1 <FOOD>.

C049-Beer Stall
(啤酒棚舍)
(啤酒攤)
In the feeding phase of each harvest, for each empty unfenced stable you have, you can exchange 1 <GRAIN> for 5 <FOOD>.

C050-Stable Yard
(马厩庭院)
(大型馬廏)
When you play this card, you immediately get 1 <FOOD> for each completed round left to play. At any time, you can exchange 1 <SHEEP> plus 1 <PIG> for 1 <CATTLE>.

C051-Fishing Net
(渔网)
(漁網)
Each time another player uses the __Fishing__ accumulation space, they must first pay you 1 <FOOD>. Then, in the returning home phase of that round, place 2 <FOOD> on __Fishing__.

C052-Huntsman's Hat
(猎人帽)
(獵人的帽子)
For each new <PIG> you get from the effect of an action space, you also get 1 <FOOD>.

C053-Gypsy's Crock
(吉普赛瓦罐)
(吉普賽瓦罐)
Each time you use a cooking improvement to turn 2 goods into <FOOD> at the same time, you get 1 additional <FOOD>.

C054-Market Stall
(市场摊位)
(市場攤位)
After the field phase of each harvest, you can exchange 1 <GRAIN> plus 1 <FENCE> (both from your supply) for 5 <FOOD>.

C055-Studio
(工作室)
(工作室)
In the feeding phase of each harvest, you can use this card to turn exactly 1 <WOOD>/<CLAY>/<STONE> into 2/2/3 <FOOD>.

C056-Feed Fence
(喂食栅栏)
(餵料欄)
For each new stable you build, you get 1 <FOOD> —for your last one, get 3 <FOOD>. Each time you build stables, you can build exactly 1 stable for 1 <CLAY> instead of 2 <WOOD>.

C057-Crudité
(蔬菜沙拉)
(前菜沙拉)
When you play this card, you can immediately buy exactly 1 <VEGETABLE> for 3 <FOOD>. At any time, you can discard 1 <VEGETABLE> on top of another <VEGETABLE> in a field to get 4 <FOOD>.

C058-Woodcraft
(木工技术)
(木制工藝)
Each time you use a wood accumulation space, if immediately afterward you have at most 5 <WOOD> in your supply, you get 1 <FOOD>.

C059-Schnapps Distillery
(烈酒蒸馏器)
(烈酒蒸餾機)
In each feeding phase, you can use this card to turn exactly 1 <VEGETABLE> into 5 <FOOD>. During scoring, you get 1 bonus <SCORE> each for your 5th and 6th <VEGETABLE>.

C061-Beer Stein
(啤酒杯)
(啤酒杯)
Each time you take a __Bake Bread__ action, you can use this card once to turn 1 <GRAIN> into 2 <FOOD> and 1 bonus <SCORE>.

C063-Craft Brewery
(精酿啤酒厂)
(精釀啤酒廠)
In the feeding phase of each harvest, you can use this card to exchange 1 <GRAIN> from your supply plus 1 <GRAIN> from a field for 2 bonus <SCORE> and 4 <FOOD>.

C064-Corn Schnapps Distillery
(玉米杜松子酒蒸馏器)
(玉米烈酒廠)
Once per round, you can pay 1 <GRAIN> to place 1 <FOOD> on each of the next 4 round spaces. At the start of these rounds, you get the <FOOD>.

C065-Granary
(谷仓)
(穀倉)
Place 1 <GRAIN> each on the remaining spaces for rounds 8, 10, and 12. At the start of these rounds, you get the <GRAIN>.

C066-Eternal Rye Cultivation
(永续黑麦栽培)
(遼闊無邊的黑麥田)
After each harvest in which you have 2 or 3+ <GRAIN> in your supply, you get 1 <FOOD> and 1 additional <GRAIN>, respectively.

C067-Mineral Feeder
(矿物饲料)
(礦製餵料器)
At the start of each round that does not end with a harvest, if you have at least 1 <SHEEP> in a pasture, you get 1 <GRAIN>.

C068-Bookcase
(书柜)
(書櫃)
Each time after you play an occupation, you get 1 <VEGETABLE>.

C069-Land Consolidation
(土地整顿)
(土地重劃)
UPDATED: At any time, if you have a grain field with exactly 3 sown <GRAIN>, you can exchange the <GRAIN> on the field for 1 <VEGETABLE> on the field.

C070-Lettuce Patch
(莴苣地)
(萵苣田)
This card is a field that can only grow vegetables. You can immediately turn each <VEGETABLE> you harvested from this card into 4 <FOOD>.

C071-Slurry
(喷洒泥浆)
(泥漿)
In the breeding phase of each harvest, if you get newborn animals of at least two types, you also get a __Sow__ action.

C073-Seaweed Fertilizer
(海藻肥)
(海藻肥料)
Each time after you take an unconditional __Sow__ action, you get 1 <GRAIN> from the general supply. From round 11 on, you can get 1 <VEGETABLE> instead.

C074-Private Forest
(私有森林)
(私人森林)
Place 1 <WOOD> on each remaining even-numbered round space. At the start of these rounds, you get the <WOOD>.

C075-Firewood
(木柴)
(柴火)
UPDATED: In the returning home phase of each round, place 1 <WOOD> on this card. Each time after you build a Fireplace, Cooking Hearth, or oven, move up to 4 <WOOD> from this card to your supply.

C076-Wood Cart
(木头推车)
(運木車)
Each time you use a wood accumulation space, you get 2 additional <WOOD>.

C077-Clay Supply
(粘土补给)
(磚頭供應)
Place 1 <CLAY> on each of the next 3 round spaces. At the start of these rounds, you get the <CLAY>.

C078-Reed-Hatted Toad
(苇帽蟾蜍)
(蘆葦帽蟾蜍)
Add 5, 7, 9, 11, and 13 to the current round and place 1 <REED> on each corresponding round space. At the start of these rounds, you get the <REED>.

C079-Stone Cart
(石头推车)
(一車石頭)
Place 1 <STONE> on each remaining even-numbered round space. At the start of these rounds, you get the <STONE>.

C080-Rocky Terrain
(岩石地形)
(岩石地形)
Each time you plow a field (tile or card), you can also buy 1 <STONE> for 1 <FOOD>.

C081-Material Hub
(建材中心)
(材料中心)
Immediately place 2 of each building resource on this card. Each time any player (including you) takes at least 5 <WOOD>, 4 <CLAY>, 3 <REED>, or 3 <STONE>, you get 1 of that building resource from this card.

C082-Hardware Store
(五金商店)
(五金行)
Each time after you use the __Day Laborer__ action space, you can pay 2 <FOOD> total to buy 1 <WOOD>, 1 <CLAY>, 1 <REED>, and 1 <STONE>.

C083-Early Cattle
(早产牛)
(初生之犢)
When you play this card, you immediately get 2 <CATTLE>.

C084-Perennial Rye
(多年生黑麦)
(多年生黑麥)
Each round that does not end with a harvest, you can pay 1 <GRAIN> to breed exactly 1 type of animal. (This is not considered a breeding phase.)

C085-Den Builder
(小窝建造师)
(簡屋建造者)
When you live in a clay or stone house, you can pay 1 <GRAIN> and 2 <FOOD>. If you do, for the rest of the game, this card provides room for exactly one person.

C086-Livestock Feeder
(家禽饲养员)
(家禽飼養員)
When you play this card, you immediately get 1 <GRAIN>. This card can hold 1 animal of any type for each <GRAIN> in your supply.

C087-Mason
(石匠)
(石工)
Place a stone room on this card. Once you have a stone house with at least 4 rooms, at any time, you can add that room without paying any building resources.

C089-Stable Master
(马厩大师)
(馬廄大師)
When you play this card, you can immediately build exactly 1 stable for 1 <WOOD>. Exactly one of your unfenced stables can hold up to 3 animals of one type.

C090-Field Watchman
(农田巡视者)
(農村守望者)
Each time you use the __Grain Seeds__ action space, you can also plow 1 field.

C091-Plow Hero
(开荒英雄)
(犁田英雄)
Each time you use the __Farmland__ or __Cultivation__ action space with the first person you place in a round, you can plow 1 additional field for 1 <FOOD>.

C092-Autumn Mother
(中年母亲)
(秋之母)
Immediately before each harvest, if you have room in your house, you can take a __Family Growth__ action for 3 <FOOD>.

C093-Inner Districts Director
(城区总监)
(里長伯)
Each time you use the __Forest__ or __Clay Pit__ accumulation space, you can place 1 <STONE> from the general supply on the other space. If you do, you can immediately place another person.

C094-Stable Cleaner
(马厩清洁工)
(馬廄清潔工)
At any time, you can take the __Build Stables__ action without placing a person. If you do, each stable costs you 1 <WOOD> and 1 <FOOD>.

C095-Basket Weaver
(箩筐编织工)
(籃子編織工)
When you play this card, immediately build the __Basketmaker's Workshop__ major improvement for 1 <STONE> and 1 <REED>.

C096-Merchant
(商人)
(商人)
Immediately after each time you take a __Major or Minor Improvement__ or __Minor Improvement__ action, you can pay 1 <FOOD> to take the action a second time.

C097-Seed Researcher
(种子研究员)
(種子研究員)
Each time any people return from both the __Grain Seeds__ and __Vegetable Seeds__ action spaces, you get 2 <FOOD> and you can play 1 occupation, without paying an occupation cost.

C098-Cube Cutter
(骰子雕刻工)
(木方工藝師)
When you play this card, you immediately get 1 <WOOD>. In the field phase of each harvest, you can use this card to exchange exactly 1 <WOOD> and 1 <FOOD> for 1 bonus <SCORE>.

C099-Garden Designer
(园林设计师)
(花園設計師)
At the start of scoring, you can place <FOOD> in empty fields. You get 1/2/3 bonus <SCORE> for each field in which you place 1/4/7 <FOOD>.

C100-Butler
(男管家)
(僕役長)
If you play this card in round 11 or before, during scoring, you get 4 bonus <SCORE> if you then have more rooms than people.

C101-Stall Holder
(摊贩)
(攤販)
Once per round, if you have 0/1/2/3/4 unfenced stables on your farm, you can exchange 2 <GRAIN> for 1 bonus <SCORE> and 1/2/3/4/5 <FOOD>.

C102-Tree Guard
(树木守护者)
(林場守衛)
Each time after you use a wood accumulation space, you can place 4 <WOOD> from your supply on that space to get 2 <STONE>, 1 <CLAY>, 1 <REED>, and 1 <GRAIN>.

C103-Green Grocer
(蔬果商贩)
(蔬果易貨商)
At the start of each round, you can make exactly one of the following exchanges: 1 <CATTLE> <ARROW> 1 <VEGETABLE>; 1 <VEGETABLE> <ARROW> 1 <CATTLE>; 2 <SHEEP> <ARROW> 1 <VEGETABLE>; 1 <VEGETABLE> <ARROW> 2 <SHEEP>; 2 <FOOD> <ARROW> 1 <GRAIN>; 1 <GRAIN> <ARROW> 2 <FOOD>

C104-Collector
(收集者)
(收藏家)
This card is an action space for you only. When you use it for the 1st/2nd/3rd/4th time, you get 1 <BEGGING> marker and 6/7/8/9 different good of your choice.

C105-Basket Carrier
(箩筐搬运工)
(運籃者)
Once each harvest, you can buy 1 <WOOD>, 1 <REED>, and 1 <GRAIN> for 2 <FOOD> total.

C106-Potato Harvester
(土豆收割工)
(薯仔收割員)
When you play this card, you immediately get 3 <FOOD>. For each <VEGETABLE> you get from your fields during the field phase of the harvest, you get 1 additional <FOOD>.

C107-Baker
(烘焙师)
(烘焙師)
When you play this card and at the start of each feeding phase, you can take a __Bake Bread__ action.

C108-Layabout
(懒汉)
(無業遊民)
When you play this card, you must skip the next harvest. (You also do not have to feed your family that harvest.)

C109-Schnapps Distiller
(烈酒酿造师)
(烈酒釀造師)
In the feeding phase of each harvest, you can use this card to turn exactly 1 <VEGETABLE> into 5 <FOOD>.

C110-Home Brewer
(家庭酿酒师)
(居家釀酒師)
After the field phase of each harvest, you can use this card to turn exactly 1 <GRAIN> into your choice of 3 <FOOD> or 1 bonus <SCORE>.

C111-Small Animal Breeder
(小动物饲养员)
(小動物飼養員)
Before the start of each round, if you have <FOOD> equal to or higher than the upcoming round number (e.g., 8+ <FOOD> before round 8), you get 1 <FOOD>.

C112-Thresher
(打谷者)
(打穀工)
Immediately before each time you use the __Grain Utilization__, __Farmland__, or __Cultivation__ action space, you can buy 1 <GRAIN> for 1 <FOOD>.

C113-Winter Caretaker
(冬季管理员)
(冬季看守者)
When you play this card, you immediately get 1 <GRAIN>. At the end of each harvest, you can buy exactly 1 <VEGETABLE> for 2 <FOOD>.

C114-Soil Scientist
(土壤科学家)
(土壤學家)
Each time after you use a clay/stone accumulation space, you can place 1 <STONE>/2 <CLAY> from your supply on the space to get 2 <GRAIN>/1 <VEGETABLE>, respectively.

C115-Sower
(播种工)
(播種者)
Each time you build a major improvement, place 1 <REED> from the general supply on this card. At any time, you can move the <REED> to your supply or exchange it for a __Sow__ action.

C116-Furniture Maker
(家具匠)
(傢俱匠)
When you play this card, you immediately get 1 <WOOD>. Each time you play an occupation after this one, you get 1 <WOOD> for each <FOOD> paid as occupation cost.

C117-Legworker
(跑腿工)
(跑腿工)
Each time you use an action space that is orthogonally adjacent to another action space occupied by one of your people, you get 1 <WOOD>.

C118-Wood Collector
(拾木工)
(木材收藏家)
Place 1 <WOOD> on each of the next 5 round spaces. At the start of these rounds, you get the <WOOD>.

C119-Skillful Renovator
(娴熟翻修工)
(翻修老手)
When you play this card, you immediately get 1 <WOOD> and 1 <CLAY>. Each time after you renovate, you get a number of <WOOD> equal to the number of people you placed that round.

C120-Agricultural Labourer
(务农工人)
(農場工人)
Place 8 <CLAY> on this card. For each <GRAIN> you obtain, you also get 1 <CLAY> from this card.

C121-Clay Kneader
(粘土揉捏工)
(拌土工)
When you play this card, you immediately get 1 <WOOD> and 2 <CLAY>. Each time after you use __Grain Seeds__ or __Vegetable Seeds__ action space, you get 1 <CLAY>.

C122-Bricklayer
(砌砖工)
(砌磚工)
Each improvement and each renovation cost you 1 <CLAY> less. Each room costs you 2 <CLAY> less.

C123-Freemason
(共济会成员)
(共濟會員)
As long as you live in a <CLAY>/<STONE> house with exactly 2 rooms, at the start of each work phase, you get 2 <CLAY>/<STONE>.

C124-Stone Importer
(石头进口商)
(石材進口商)
In the breeding phase of the 1st/2nd/3rd/4th/5th/6th harvest, you can use this card to buy exactly 2 <STONE> for 2/2/3/3/4/1 <FOOD>.

C125-Nightworker
(夜班工人)
(夜間工人)
Before the start of each work phase, you can place a person on an accumulation space of a building resource not in your supply. (Then proceed with the start player.)

C126-Excavator
(挖掘工)
(挖掘工)
Each time after you use the __Day Laborer__ action space, you get 1 additional <WOOD> and <CLAY>, and you can buy 1 <STONE> for 1 <FOOD>.

C127-Lover
(情圣)
(情聖)
When you play this card, immediately pay an amount of <FOOD> equal to the number of complete rounds left to play to take a __Family Growth Even without Room__ action.

C128-Wooden Hut Extender
(木屋扩建工)
(木屋拓展師)
Wood rooms now cost you 1 <REED>, and additionally 5 <WOOD> through round 5, 4 <WOOD> in rounds 6 and 7, and 3 <WOOD> in round 8 and later.

C129-Second Spouse
(二婚配偶)
(第二配偶)
You can use the __Urgent Wish for Children__ action space (from round 12-13) even if it is occupied by the first person another player placed.

C130-Outskirts Director
(郊区总监)
(鎮長)
Each time you use the __Grove__ or __Hollow__ accumulation space, you can place 2 <REED> from the general supply on the other space. If you do, you can immediately place another person.

C131-Private Teacher
(私人教师)
(私人教師)
Each time you use the __Grain Seeds__ action space when any __Lessons__ action space is occupied, you can also play an occupation for an occupation cost of 1 <FOOD>.

C132-Timber Shingle Maker
(木瓦制造商)
(木瓦製造商)
When you renovate to stone, you can place up to 1 <WOOD> from your supply in each of your rooms. During scoring, each such <WOOD> is worth 1 bonus <SCORE>.

C133-Soldier
(士兵)
(士兵)
During scoring, you get 1 bonus <SCORE> for each <STONE> + <WOOD> pair in your supply. You cannot score additional points for the resources scored with this card.

C134-Cow Prince
(牧牛贵族)
(牛王子)
During scoring, you get 1 bonus <SCORE> for each space in your farmyard (including rooms) holding at least 1 <CATTLE>.

C135-Constable
(警官)
(巡警)
If there are still 1/3/6/9 complete rounds left to play, you immediately get 1/2/3/4 <WOOD>. During scoring, each player with no negative points in any scoring line gets 3 bonus <SCORE>.

C136-Ranch Provost
(大牧场看守)
(牧場管理員)
If there are still 3/6/9 complete rounds left to play, you immediately get 2/3/4 <WOOD>. During scoring, each player with a pasture of highest capacity gets 3 bonus <SCORE>.

C137-Charcoal Burner
(烧炭工)
(燒煤工人)
Each time any player (including you) plays or builds a <BAKE>-improvement, you get 1 <WOOD> and 1 <FOOD>.

C138-Animal Feeder
(动物喂养员)
(動物餵食者)
On the __Day Laborer__ action space, you also get your choice of 1 <SHEEP> or 1 <GRAIN>. Instead of that good, you can buy 1 <PIG> for 1 <FOOD> or 1 <CATTLE> for 2 <FOOD>.

C139-Basketmaker's Wife
(编筐工妻子)
(編籃者之妻)
When you play this card, you immediately get 1 <REED> and 1 <FOOD>. At any time, you can turn 1 <REED> into 2 <FOOD>.

C140-Packaging Artist
(包装艺术家)
(包裝藝術家)
When you play this card, you immediately get 1 <GRAIN>. Each time you get a __Minor Improvement__ action, you can take a __Bake Bread__ action instead.

C141-Sheep Provider
(羊只供应商)
(綿羊供應商)
Each time any player (including you) uses the __Sheep Market__ accumulation space, you get 1 <GRAIN>.

C142-Market Crier
(街市叫卖佬)
(叫賣小販)
Each time you use the __Grain Seeds__ action space, you can get an additional 1 <GRAIN> and 1 <VEGETABLE>. If you do, each other player gets 1 <GRAIN>.

C143-Stone Buyer
(石头采购商)
(石材批發商)
When you play this card, you can immediately buy exactly 2 <STONE> for 1 <FOOD>. From the next round on, once per round, you can buy 1 <STONE> for 2 <FOOD>.

C144-Reed Roof Renovator
(芦苇屋顶翻修工)
(蘆葦屋翻修工)
Each time another player renovates, you immediately get 1 <REED> from the general supply. When you play this card in a 3-player game, you immediately get 1 <REED>.

C145-Forest Reviewer
(森林审查员)
(森林審查員)
Each time after any player (including you) uses the unoccupied __Grove__ or __Forest__ accumulation space while the other of the two is occupied, you get 1 <REED>.

C147-Cowherd
(牧牛人)
(牧牛人)
Each time you use the __Cattle Market__ accumulation space, you get 1 additional <CATTLE>.

C148-Mud Wallower
(泥坑挖掘工)
(泥漿打滾者)
Every fourth time you use an accumulation space, you get 1 <PIG>, held by this card.

C149-Resource Recycler
(资源循环再用者)
(回收商)
Each time another player renovates to stone, if you live in a clay house, you can pay 2 <FOOD> to build a clay room at no additional cost.

C150-Parrot Breeder
(鹦鹉饲养员)
(鸚鵡飼養員)
On your turn, if you pay 1 <GRAIN> to the general supply, you can use the same action space (unless it is the __Meeting Place__ action space) that the player to your right has just used on their turn (not retroactive).

C151-Sowing Director
(播种总监)
(播種大師)
Each time after another player uses the __Grain Utilization__ action space, you get a __Sow__ action.

C152-Puppeteer
(木偶艺人)
(手偶師)
Each time another player uses the __Traveling Players__ accumulation space, you can pay them 1 <FOOD> to immediately play an occupation without paying an occupation cost.

C153-Pattern Maker
(样板工)
(製版師)
Each time another player renovates, you can exchange exactly 2 <WOOD> for 1 <GRAIN>, 1 <FOOD>, and 1 bonus <SCORE>.

C154-Twin Researcher
(双胞胎研究员)
(雙胞胎研究員)
Each time you use one of the two accumulation spaces for the same type of good containing exactly the same number of goods, you can also buy 1 bonus <SCORE> for 1 <FOOD>.

C155-Food Distributor
(食物分配员)
(食品經銷商)
When you play this card, you immediately get 1 <GRAIN> and, at the start of this returning home phase, an amount of <FOOD> equal to the number of occupied Round 1-14 action spaces.

C156-Hoof Caregiver
(牛蹄护理工)
(獸蹄護理師)
Immediately add 1 <CATTLE> from the general supply to the __Cattle Market__ accumulation space. Afterward, for each cattle on __Cattle Market__, you get 1 <GRAIN> plus 1 <FOOD>.

C157-Resource Analyzer
(资源分析师)
(資源分析師)
Before the start of each round, if you have more building resources than all other players of at least two types, you get 1 <FOOD>.

C158-Forest Campaigner
(森林宣传员)
(森林活動家)
Each time before you place a person, if there are at least 8 <WOOD> total on accumulation spaces, you get 1 <FOOD>.

C159-Fisherman's Friend
(渔夫之友)
(漁夫之友)
At the start of each round, if there is more <FOOD> on the __Traveling Players__ than on the __Fishing__ accumulation space, you get the difference from the general supply.

C160-Outrider
(先驱者)
(先驅者)
Each time before you use the action space on the most recently revealed action space card (after it has been placed on the round space), you get 1 <GRAIN>.

C161-Potato Digger
(土豆挖掘工)
(馬鈴薯收穫員)
When you play this card, if you have at least 2/4/5 unplanted field tiles, you immediately get 1/2/3 <VEGETABLE>.

C162-Forest Owner
(森林主人)
(森林之主)
This card is an action space for all. If another player uses it, they get 3 <WOOD> and must give you 1 <WOOD> from the general supply. If you use it, you get 4 <WOOD>.

C163-Material Deliveryman
(物料派送员)
(材料送貨員)
Each time any player (including you) takes 5/6/7/8+ goods from an accumulation space, you get 1 <WOOD>/<CLAY>/<REED>/<STONE> from the general supply.

C164-German Heath Keeper
(德国牧草看护员)
(荒地守望者)
Each time any player (including you) uses the __Pig Market__ accumulation space, you get 1 <SHEEP> from the general supply.

C165-Game Catcher
(荒野猎手)
(荒野獵人)
When you play this card, pay 1 <FOOD> for each remaining harvest to immediately get 1 <CATTLE> and 1 <PIG>.

C166-Cattle Whisperer
(召牛人)
(馴牛人)
Add 5 and 8 to the current round and place 1 <CATTLE> on each corresponding round space. At the start of these rounds, you get the <CATTLE>.

C167-Cattle Buyer
(买牛人)
(牲畜採購商)
Each time another player uses the __Fencing__ action space, you can buy exactly 1 <SHEEP>/<PIG>/<CATTLE> from the general supply for 1/2/2 <FOOD>.

C168-Animal Catcher
(动物猎人)
(動物捕者)
Each time you use the __Day Laborer__ action space, instead of 2 <FOOD>, you can get 3 different animals from the general supply. If you do, you must pay 1 <FOOD> each harvest left to play.

D001-Zigzag Harrow
(Z形耙)
(齒狀耙)
You can immediately plow 1 field such that it completes a "zigzag" pattern.

D002-Dwelling Plan
(宅地规划)
(居住計劃)
You can immediately take a __Renovation__ action.

D003-Furrows
(犁沟)
(犁溝)
You can immediately sow in exactly 1 field.

D004-Cross-Cut Wood
(横截木)
(橫切木)
You immediately get a number of <WOOD> equal to the number of <STONE> in your supply.

D005-Field Clay
(田间黏土)
(黏土場)
You immediately get 1 <CLAY> for each planted field you have.

D006-Petrified Wood
(硅化木)
(矽化木)
Immediately exchange up to 3 <WOOD> for 1 <STONE> each.

D007-Trident
(三齿鱼叉)
(三叉戟)
If you play this card in round 3/6/9/12, you immediately get 3/4/5/6 <FOOD>.

D008-Fern Seeds
(蕨类种子)
(蕨類植物種子)
You get 2 <FOOD> and 1 <GRAIN>, which you must sow immediately.

D009-Game Trade
(赌博交易)
(牲畜交易)
You immediately get 1 <PIG> and 1 <CATTLE>. (effectively, you are exchanging 2 <SHEEP> for 1 <PIG> and 1 <CATTLE>.)

D010-Stork's Nest
(白鹳巢)
(鸛鳥巢)
In the returning home phase of each round, if you have more rooms than people, you can pay 1 <FOOD> to take a __Family Growth__ action.

D011-Lawn Fertilzer
(草场肥料)
(草坪肥料)
Your pastures of size 1 can hold up to 3 animals of the same type. (With a stable, they can hold up to 6 animals of the same type.)

D012-Milking Place
(挤奶处)
(奶水聖地)
In the feeding phase of each harvest, you get 1 <FOOD>. You can no longer hold animals in your house (not even via another card).

D013-Trowel
(泥铲)
(小鏟子)
At any time, you can renovate your house to stone. From a wooden house, this costs 1 <STONE>, 1 <REED>, and 1 <FOOD> per room. From a clay house, this costs 1 <STONE> per room.

D014-Hammer Crusher
(碎石锤)
(鎚碎機)
Immediately before you renovate to stone, you get 2 <CLAY> and 1 <REED> and you can take a __Build Rooms__ action.

D015-Clay Supports
(砖造支柱)
(磚造支柱)
Each time you build a clay room, you can pay 2 <CLAY>, 1 <WOOD>, and 1 <REED> instead of 5 <CLAY> and 2 <REED>.

D016-Wooden Whey Bucket
(木质乳清桶)
(木製乳清桶)
Each time before you use the __Sheep Market__/__Cattle Market__ accumulation space, you can build exactly 1 stable for 1 <WOOD>/at no cost.

D017-Drill Harrow
(播种耙)
(鑽孔耙)
Each time before you take an unconditional __Sow__ action, you can pay 3 <FOOD> to plow 1 field.

D018-Steam Plow
(蒸汽动力犁)
(蒸汽犁)
Immediately after each returning home phase, you can pay 2 <WOOD> and 1 <FOOD> to use the __Farmland__ action space without placing a person.

D019-Pulverizer Plow
(碎土犁)
(碎土犁)
Immediately after each time you use a clay accumulation space, you can pay 1 <CLAY> to plow 1 field. If you do, place that 1 <CLAY> on the accumulation space.

D020-Turnwrest Plow
(转犁)
(轉犁)
Place 2 field tiles on this card. Each time you use the __Farmland__ or __Cultivation__ action space, you can also plow up to 2 fields from this card.

D021-Recruitment
(发展人口)
(招募)
From round 5 on, provided you have room in your house, each time you get a __Minor Improvement__ action, you can take a __Family Growth__ action instead.

D022-Work Permit
(工作许可证)
(工作許可)
Add 1 to the current round for each building resource you have and place 1 person from your supply on the corresponding round space. In that round, you can use the person.

D023-Pioneering Spirit
(先驱精神)
(開拓精神)
This card is an action space for you only. In rounds 3-5, it provides a __Renovation__ action. In rounds 6-8, it provides your choice of 1 <VEGETABLE>, <PIG>, or <CATTLE>.

D024-Brotherly Love
(兄弟情深)
(兄弟情)
As long as you have exactly 4 people, in the work phase of each round, you can place your third and fourth person immediately after one another, even on the same action space.

D026-Carpenter's Yard
(木匠庭院)
(木匠的庭院)
You can build the __Joinery__ and __Well__ major improvement even when taking a __Minor Improvement__ action, or you can build both with a single __Major Improvement__ action.

D027-Retraining
(转职培训)
(再培訓)
At the end of each turn in which you renovate, you can exchange your __Joinery__ for the __Pottery__ or your __Pottery__ for the __Basketmaker's Workshop__.

D028-Writing Desk
(写字台)
(書檯)
Each time you use a __Lessons__ action space, you can play 1 additional occupation for an occupation cost of 2 <FOOD>.

D029-Muck Rake
(泥耙)
(泥耙)
During scoring, you get 1 bonus <SCORE> for exactly 1 unfenced stable holding exactly 1 <SHEEP>. The same applies to <PIG> and <CATTLE>, if held in different unfenced stables.

D030-Artisan District
(工匠街区)
(職人町)
During scoring, you get 2/5/8 bonus <SCORE> for having 3/4/5 major improvements from the bottom row of the supply board.

D031-Storeroom
(存储室)
(庫房)
During scoring, you get ½ bonus <SCORE> for each pair of <GRAIN> plus <VEGETABLE> you have (considering all crops in your supply and fields), rounded up.

D032-Wood Rake
(木质耙子)
(木耙)
During scoring, if you had at least 7 goods in your fields before the final harvest, you get 2 bonus <SCORE>.

D033-Summer House
(避暑宅院)
(避暑別墅)
During scoring, if you live in a stone house, you get 2 bonus <SCORE> for each unused farmyard space orthogonally adjacent to your house. (You still lose the points for these unused spaces.)

D034-Luxurious Hostel
(奢华旅店)
(豪華旅館)
During scoring, if you then have more stone rooms than people, you get 4 bonus <SCORE>. You can only use one card to get bonus points for your stone house.

D035-Fodder Chamber
(饲料室)
(飼料室)
During scoring in a game with 1/2/3/4+ players, you get 1 bonus <SCORE> for every 7th/5th/4th/3rd animal on your farm.

D036-Breed Registry
(繁殖登记簿)
(品種登記冊)
During scoring, if you gained at most 2 <SHEEP> from sources other than breeding during the game and have not turned any sheep into food, you get 3 bonus <SCORE>.

D037-Sculpture
(雕塑)
(雕像)
You can only play this card if there are more complete rounds left to play than you have unused farmyard spaces.

D038-Milking Stool
(挤奶凳)
(榨奶神凳)
In the field phase of each harvest, if you have at least 1/3/5 <CATTLE>, you get 1/2/3 <FOOD>. During scoring, you get 1 bonus <SCORE> for every 2 <CATTLE> you have.

D039-Truffle Slicer
(松露切片器)
(松露切片器)
Each time you use a wood accumulation space, if you have at least 1 <PIG>, you can pay 1 <FOOD> for 1 bonus <SCORE>.

D040-Cesspit
(污水坑)
(汙水坑)
Alternate placing 1 <CLAY> and 1 <PIG> on each remaining round space, starting with <CLAY>. At the start of these rounds, you get the respective good.

D041-Horse-Drawn Boat
(马拉船)
(馬拖船)
Alternate placing 1 <FOOD> and 1 <SHEEP> on each remaining round space, starting with <FOOD>. At the start of these rounds, you get the respective good.

D042-Education Bonus
(教育奖励)
(教育基金)
After you play your 1st/2nd/3rd/4th/5th/6th occupation this game, you immediately get 1 <GRAIN>/<CLAY>/<REED>/<STONE>/<VEGETABLE>/<FIELD> (not retroactively).

D043-Hutch
(兔笼)
(兔棚)
Place 0, 1, 2, and 3 <FOOD> in this order on the next 4 round spaces. At the start of these rounds, you get the <FOOD>.

D044-Forest Well
(林中水井)
(林中井)
Place 1 <FOOD> on each remaining round space, up to the amount of <WOOD> in your supply. At the start of these rounds, you get the <FOOD>.

D045-Sheep Well
(绵羊井)
(綿羊專用井)
Place 1 <FOOD> on each of the next round spaces, up to the number of <SHEEP> you have. At the start of these rounds, you get the <FOOD>.

D046-Pellet Press
(压纹机)
(製粒機)
Once per round, you can pay 1 <REED>. If you do, place 1 <FOOD> on each of the next 4 round spaces. At the start of these rounds, you get the <FOOD>.

D047-Churchyard
(教堂墓地)
(墓地)
Place 2 <FOOD> on each remaining round space. At the start of these rounds, you get the <FOOD>. (*Occupations and Improvements)

D048-Civic Facade
(市政立绘)
(虛有其表的公民)
Before the start of each round, if you have more occupations than improvements in your hand, you get 1 <FOOD>.

D049-Bookshelf
(书架)
(書架)
Immediately before each time you play an occupation (even before paying the occupation cost), you get 3 <FOOD>.

D050-Foreign Aid
(海外援助)
(海外救援)
When you play this card, you immediately get 6 <FOOD>. You may no longer use the action spaces of rounds 12 to 14.

D051-Archway
(拱门)
(拱門)
This card is an action space for all. A player who uses it immediately gets 1 <FOOD>. Immediately before the returning home phase, they can use an unoccupied action space with the person from this card.

D052-Rolling Pin
(擀面杖)
(擀麵棍)
In the returning home phase of each round, if you have more <CLAY> than <WOOD> in your supply, you get 1 <FOOD>.

D053-Tea House
(茶馆)
(茶館)
Once per round, you can skip placing your second person and get 1 <FOOD> instead. (You can place the person later that round.)

D054-Trout Pool
(鳟鱼池)
(鱒魚池)
At the start of each work phase, if there are at least 3 <FOOD> on the __Fishing__ accumulation space, you get 1 <FOOD> from the general supply.

D055-New Market
(新市场)
(新市場)
Each time you use an action space card on round spaces 8 to 11, you get 1 additional <FOOD>.

D056-Fatstock Stretcher
(肥畜屠宰架)
(屠宰鉗)
Each time you turn a <SHEEP> or <PIG> into <FOOD> using a cooking improvement, you get 1 additional <FOOD>.

D057-Wholesale Market
(批发市场)
(批發市場)
Place 1 <FOOD> on each remaining round space. At the start of these rounds, you get the <FOOD>.

D058-Gritter
(撒布机)
(手推式鋪砂車)
At the end of each action in which you sow vegetables in a field, you get 1 <FOOD> for each vegetable field you have (including the new ones).

D059-Earth Oven
(土造烤炉)
(坑窯)
[Anytime]<VEGETABLE> <ARROW> 3<FOOD> <PIG> <ARROW> 3<FOOD><SHEEP> <ARROW> 2<FOOD> <CATTLE> <ARROW> 3<FOOD>[__Bake Bread__ action:]<GRAIN> <ARROW> 2<FOOD>

D060-Large Pottery
(大陶艺工坊)
(大型陶藝工坊)
[Anytime]<CLAY> <ARROW> 2<FOOD>[Scoring]3/5/6/7<CLAY> <ARROW-1X> 1/2/3/4<SCORE>

D061-Bale of Straw
(稻草垛)
(稻草捆)
At the start of each harvest, if you have at least 3 grain fields (including field cards with planted grain), you get 2 <FOOD>.

D062-Beer Tap
(桶装啤酒)
(啤酒塞)
When you play this card, you immediately get 2 <FOOD>. In the feeding phase of each harvest, you can turn 2/3/4 <GRAIN> into 3/6/9 <FOOD>.

D063-Lynchet
(田埂坎)
(小階)
In the field phase of each harvest, you get 1 <FOOD> for each harvested field tile that is orthogonally adjacent to your house.

D064-Baking Course
(烘焙课程)
(烘焙課)
[__Bake Bread__ action:]<GRAIN> <ARROW> 2<FOOD>At the end of each round that does not end with a harvest, you can take a __Bake Bread__ action.

D065-Grain Sieve
(谷物筛子)
(麥子篩網)
In the field phase of each harvest, if you harvest at least 2 <GRAIN>, you get 1 additional <GRAIN> from the general supply.

D066-Potter Ceramics
(陶瓷器皿)
(陶瓷器皿)
Each time before you take a __Bake Bread__ action, you can exchange 1 <CLAY> for 1 <GRAIN>.

D067-Reap Hook
(钩状镰刀)
(鐮刀)
Place 1 <GRAIN> on each of the next 3 of the round spaces 4, 7, 9, 11, 13, and 14. At the start of these rounds, you get the <GRAIN>.

D068-Small Basket
(小篮子)
(小籃子)
Each time after you use the __Reed Bank__ accumulation space, you can pay 1 <REED> to get 1 <VEGETABLE>. If you do in a game with 4+ players, place that 1 <REED> on the accumulation space.

D069-Small Greenhouse
(小温室)
(小溫室)
Add 4 and 7 to the current round and place 1 <VEGETABLE> on each corresponding round space. At the start of these rounds, you can buy the <VEGETABLE> for 1 <FOOD>.

D070-Straw Manure
(Straw Manure)
(Straw Manure)
Before the field phase of each harvest, you can pay 1 <GRAIN> from your supply to add 1 <VEGETABLE> to each of up to 2 vegetable fields.

D071-Changeover
(更换作物)
(轉變耕作)
At any time, if a field contains exactly 1 good as a result of a harvest, you can discard that good and immediately take a __Sow__ action limited to that field.

D072-Stable Manure
(马厩肥料)
(馬廄肥料)
In the field phase of each harvest, you can harvest 1 additional good from a number of fields equal to the number of unfenced stables you have.

D073-Supply Boat
(补给船)
(補給船)
Each time after you use the __Fishing__ accumulation space, you can choose to buy 1 <GRAIN> for 1 <FOOD>, or 1 <VEGETABLE> for 3 <FOOD>.

D074-Royal Wood
(皇家木料)
(皇室木材)
At the end of each turn in which you use the __Farm Expansion__ action space or build an improvement, you get 1 <WOOD> back for every 2 <WOOD> paid during those actions (rounded down).

D075-Wood Field
(木头地)
(人造林地)
You can plant <WOOD> on this card as though it were 2 fields, but it is considered 1 field. Sow and harvest <WOOD> on this card as you would <GRAIN>.

D076-Social Benefits
(社会福利)
(社會福利)
Immediately after the feeding phase of each harvest, if you have no <FOOD> left, you get 1 <WOOD> and 1 <CLAY>.

D077-Recycled Brick
(环保砖)
(環保磚)
Each time any player (including you) renovates to stone, you get 1 <CLAY> for each newly renovated room.

D078-Reed Pond
(芦苇池塘)
(蘆葦池塘)
Place 1 <REED> on each of the next 3 round spaces. At the start of these rounds, you get the <REED>.

D079-Carrot Museum
(胡萝卜博物馆)
(蘿蔔博物館)
At the end of rounds 8, 10, and 12, you get 1 <STONE> for each vegetable field you have and a number of <WOOD> equal to the number of <VEGETABLE> in your supply.

D080-Brick Hammer
(砖锤)
(磚錘)
Each time after you build an improvement costing at least 2 <CLAY>, you get 1 <STONE>.

D081-Roof Ladder
(屋顶梯子)
(屋頂梯子)
Each time you renovate, you pay 1 fewer <REED> and, at the end of the action, you get 1 <STONE>.

D082-Hunting Trophy
(狩猎奖杯)
(狩獵獎杯)
Improvements built on __House Redevelopment__ cost you 1 building resource of your choice less. Fences built on __Farm Redevelopment__ cost you a total of 3 <WOOD> less.

D083-Pigswill
(猪食)
(豬圈)
Each time you use the __Fencing__ action space, you also get 1 <PIG>.

D084-Feed Pellets
(饲料颗粒)
(顆粒飼料)
When you play this card, you immediately get 1 <SHEEP>. In the feeding phase of each harvest, you can exchange exactly 1 <VEGETABLE> for 1 animal of a type you already have.

D085-Reader
(读书人)
(讀者)
As soon as you have 6 (__7 in draft mode__) occupations in front of you (including this one), this cards provides room for one person.

D086-Sheep Agent
(小羊代养员)
(羊隻仲介商)
You can keep 1 <SHEEP> on this card for each occupation card in front of you (including this one), unless it is already able to hold animals.

D087-Master Builder
(建筑大师)
(建築大師)
Once your house has at least 5 rooms, at any time, but only once this game, you can add another room at no cost.

D088-Millwright
(石磨建造工)
(石磨技工)
You immediately get 1 <GRAIN>. Each time you build fences, stables, and rooms, or renovate your house, you can replace up to 2 building resources of any type with 1 <GRAIN> each.

D089-Stablehand
(马厩帮工)
(小馬夫)
Each time you build at least 1 fence, you can also build a stable without paying <WOOD> for the stable.

D090-Plow Maker
(制犁工)
(造犁者)
Each time you use the __Farmland__ or __Cultivation__ action space, you can pay 1 <FOOD> to plow 1 additional field.

D091-Plowman
(犁田工)
(犁田工)
Add 4, 7, and 10 to the current round and place a field tile on each corresponding round space. At the start of these rounds, you can plow the field for 1 <FOOD>.

D092-Child Ombudsman
(儿童监护人)
(兒童調查員)
From round 5 on, if you have room in your house, at the end of each person action, you can take a __Family Growth__ action with that person. If you do, you get 2 negative <SCORE>.

D094-Henpecked Husband
(怕老婆的丈夫)
(怕太太的人)
Each time you take a __Build Rooms__ action with the second person you place, return the first person you placed home, unless it is on the __Meeting Place__ action space.

D095-Site Manager
(站点管理员)
(工地經理)
When you play this card, immediately build a major improvement. When paying its cost, you can replace up to 1 building resource of each type with 1 <FOOD> each.

D096-Furnisher
(家具供应商)
(傢俱供應商)
UPDATED: When you play this card, you immediately get 2 <WOOD>. Each time after you build at least one new room, you can build or play a number of improvements equal to the number of new rooms you built, paying up to 1 <WOOD> less for each such improvement.

D097-Begging Student
(乞丐学徒)
(乞丐學徒)
When you play this card, you must immediately take 1 <BEGGING> marker. At the start of each harvest, you can play 1 occupation without paying an occupation cost.

D098-Transactor
(处理者)
(交易商)
Immediately before the final harvest at the end of round 14, you can take all the building resources that are left on the entire game board.

D099-Earthenware Potter
(陶器制作工)
(陶藝家)
If you play this card in round 4 or before, after the final harvest, you get 1 bonus <SCORE> for each person for which you then pay 1 <CLAY>.

D100-Lord of the Manor
(庄园领主)
(莊園主)
During scoring, you get 1 bonus <SCORE> for each scoring category in which you score the maximum 4 points. (The bonus point is also awarded for 4 fenced stables.)

D101-Sugar Baker
(焦糖烘培师)
(甜點師傅)
Each time after you use the __Grain Utilization__ action space, you can buy 1 bonus <SCORE> for 1 <FOOD>. Place the <FOOD> on the action space (for the next visitor).

D102-Sample Stable Maker
(样板马厩建造工)
(馬廄樣品製造商)
At the start of each returning home phase, you can return a built stable to your supply to get 1 <WOOD>, 1 <GRAIN>, 1 <FOOD>, and a __Minor Improvement__ action.

D103-Canal Boatman
(运河船夫)
(運河船夫)
Each time you use __Fishing__ or __Reed Bank__, you can pay 1 <FOOD> to immediately place another person on this card. If you do, you get your choice of 3 <STONE> or 1 <GRAIN> plus 1 <VEGETABLE>.

D104-Cultivator
(栽培师)
(開拓者)
For each new field tile you get, you also get 1 <WOOD> and 1 <FOOD>.

D105-Sculptor
(雕刻师)
(雕塑家)
Each time you use a clay accumulation space, you also get 1 <FOOD>. Each time you use a stone accumulation space, you also get 1 <GRAIN>.

D106-Whisky Distiller
(威士忌蒸馏师)
(威士忌釀造師)
At any time, you can pay 1 <GRAIN>. If you do, add 2 to the current round and place 4 <FOOD> on the corresponding round space. At the start of that round, you get the <FOOD>.

D107-Bellfounder
(铸钟工)
(鑄鐘匠)
In the returning home phase of each round, if you have at least 1 <CLAY>, you can use this card to discard all of your <CLAY> and get your choice of 3 <FOOD> or 1 bonus <SCORE>.

D108-Stone Carver
(石雕工)
(石雕師)
Each harvest, you can use this card to turn exactly 1 <STONE> into 3 <FOOD>.

D109-Sowing Master
(播种大师)
(播種大師)
When you play this card, you immediately get 1 <WOOD>. Each time after you use the __Grain Utilization__ or __Cultivation__ action space, you get 2 <FOOD>.

D110-Fish Farmer
(渔农)
(水產大亨)
Each time there is 1/2/3+ food on the __Fishing__ accumulation space, you get an additional 2 <FOOD> on the __Reed Bank__/ __Clay Pit__/ __Forest__ accumulation spaces.

D111-Interior Decorator
(室内设计师)
(室內設計師)
Each time you renovate, place 1 <FOOD> on each of the next 6 round spaces. At the start of these rounds, you get the <FOOD>.

D112-Young Farmer
(年幼的农夫)
(小小農夫)
Each time you use the __Major Improvement__ action space, you also get 1 <GRAIN> and, afterward, you can take a __Sow__ action.

D113-Food Merchant
(食物商人)
(糧食商人)
For each <GRAIN> you harvest from a field, you can buy 1 <VEGETABLE> for 3 <FOOD>. If you harvest the last <GRAIN> from a field, the <VEGETABLE> costs you only 2 <FOOD>.

D114-Seed Trader
(种子商贩)
(種子交易商)
Place 2 <GRAIN> and 2 <VEGETABLE> on this card. You can buy them at any time. Each <GRAIN> costs 2 <FOOD>; each <VEGETABLE> costs 3 <FOOD>.

D115-Fodder Planter
(饲料种植人)
(草料種植工)
In the breeding phase of each harvest, for each newborn animal you get, you can sow crops in exactly 1 field.

D116-Tree Inspector
(树木巡查员)
(樹林稽查員)
This card is a __1 <WOOD>__ accumulation space for you only. Each time the newly revealed action space card is a __Quarry__ accumulation space, you must discard all <WOOD> from this card.

D117-Wood Expert
(木材专家)
(木材專家)
When you play this card, you immediately get 2 <WOOD>. Each improvement costs you up to 2 <WOOD> less, if you pay 1 <FOOD> instead.

D118-Bonehead
(冥顽之人)
(愚者)
When you play this card, immediately place 6 <WOOD> on it. Immediately after each time you play a card from your hand, including this one, you get 1 <WOOD> from this card.

D119-Wood Barterer
(木材贸易商)
(木材易貨商)
Each time before you use an action space with a __Build Fences__ or __Build Rooms__ action, you can choose to either get 2 <WOOD> or exchange up to 2 <WOOD> for 1 <REED> each.

D120-Clay Deliveryman
(运土工)
(搬磚工)
Place 1 <CLAY> on each remaining space for rounds 6 to 14. At the start of these rounds, you get the <CLAY>.

D121-Clay Plasterer
(墙土修补工)
(泥水匠)
Renovating to clay only costs you exactly 1 <CLAY> and 1 <REED>. Each clay room only costs you 3 <CLAY> and 2 <REED> to build.

D122-Clay Carrier
(售土商)
(運泥工)
When you play this card, you immediately get 2 <CLAY>. At any time, but only once per round, you can buy 2 <CLAY> for 2 <FOOD>.

D123-Renovation Preparer
(翻修筹划人)
(裝修工)
For each new wood/clay room you build, you get 2 <CLAY>/2 <STONE>.

D124-Emissary
(密使)
(特使)
At any time, you can place a good from your supply on this card to get 1 <STONE>. You must place different goods on this card. (<FOOD> is also considered a good.)

D125-Forest Trader
(森林交易员)
(林業商)
Each time you use a wood or clay accumulation space, you can also buy exactly 1 building resource. <WOOD>, <CLAY>, and <REED> cost 1 <FOOD> each; <STONE> costs 2 food.

D126-Field Cultivator
(耕田者)
(農田耕種者)
Pile 1 <WOOD>, 1 <CLAY>, 1 <REED>, 1 <STONE>, 1 <REED>, 1 <CLAY>, and 1 <WOOD> on this card. Each time you harvest a field tile, you can also take the top good from the pile.

D127-Hardworking Man
(努力工作者)
(勤奮家)
This card is an action space for you only. If each other player has more rooms than you, it provides the __Day Laborer__, __Building Rooms__, and __Major Improvement__ actions (all three).

D128-Building Tycoon
(建筑大亨)
(建築大亨)
Each time after another player builds 1 or more rooms, you can give them 1 <FOOD> to build exactly 1 room yourself. (You must pay the building cost of the room.)

D129-Lumber Virtuoso
(木艺大师)
(木材大師)
Each harvest in which you have at least 5 <WOOD> in your supply, you can discard down to 5 <WOOD> to take a __Build Stables__ or __Build Wood Rooms__ action by paying the usual costs.

D130-Recreational Carpenter
(休闲木匠)
(悠閒的木匠)
At the end of each work phase in which you did not use the __Meeting Place__ action space, you can take a __Build Rooms__ action without placing a person.

D131-Craftsmanship Promoter
(手工艺推广人)
(工匠領袖)
When you play this card, you immediately get 1 <STONE>. You can build any of the major improvements in the bottom row of the supply board even when taking a __Minor Improvement__ action.

D132-Hide Farmer
(贫农)
(貧窮農夫)
During scoring, you can pay 1 <FOOD> each for any number of unused farmyard spaces. You do not lose points for these spaces.

D133-Beer Tent Operator
(啤酒棚老板)
(啤酒攤販)
In the feeding phase of each harvest, you can use this card to turn 1 <WOOD> plus 1 <GRAIN> into 1 bonus <SCORE> and 2 <FOOD>.

D134-Oyster Eater
(吃牡蛎的人)
(吃牡蠣的人)
Each time the __Fishing__ accumulation space is used, you get 1 bonus <SCORE> and must skip placing your next person that round. (You can place the person on a later turn.)

D135-Gardening Head Official
(园林主管官员)
(園藝負責人)
If there are still 3/6/9 complete rounds left to play, you immediately get 2/3/4 <WOOD>. During scoring, each player with the most vegetables in their fields gets 2 bonus <SCORE>.

D136-Animal Activist
(动物权益保护者)
(動保人士)
If there are still 3/6/9 complete rounds left to play, you immediately get 2/3/4 <WOOD>. During scoring, each player with the most fenced stables gets 2 bonus <SCORE>.

D137-Trade Teacher
(贸易导师)
(商業老師)
Each time after you use a __Lesson__ action space, you can buy up to 2 different goods: <GRAIN>, <STONE>, <SHEEP>, and <PIG> for 1 <FOOD> each; <CATTLE> and <VEGETABLE> for 2 food each.

D138-Pet Lover
(宠物爱好者)
(寵物愛好者)
Each time you use an accumulation space providing exactly 1 animal, you can leave it on the space and get one from the general supply instead, as well as 3 <FOOD> and 1 <GRAIN>.

D139-Chairman
(会长)
(議長)
Each time another player uses the __Meeting Place__ action space, both they and you get 1 <FOOD> (before taking the actions). If you use it, you get 1 <FOOD>.

D140-Loudmouth
(高谈阔论者)
(嘮叨鬼)
Each time you take at least 4 building resources or 4 animals from an accumulation space, you also get 1 <FOOD>.

D141-Seed Seller
(种子贩售商)
(種子小販)
When you play this card, you immediately get 1 <GRAIN>. Each time you use the __Grain Seeds__ action space, you get 1 additional <GRAIN>.

D142-Potato Planter
(土豆种植者)
(馬鈴薯栽培員)
At the end of each work phase in which you occupy the __Clay Pit__ or __Reed Bank__ accumulation space while the respective other is unoccupied, you get 1 <VEGETABLE>.

D143-Tree Cutter
(砍树工)
(木材切割工)
Each time you use an accumulation space providing at least 3 goods of the same type except <WOOD>, you get an additional 1 <WOOD>. (<FOOD> is also considered a good.)

D144-Water Worker
(水上工人)
(水上工人)
Each time after you use any of the __Fishing__, __Reed Bank__, __Day Laborer__ spaces or the action space of round 4, you get 1 additional <REED>.

D145-Roof Examiner
(屋顶质检员)
(屋頂稽查員)
When you play this card, if you have 1/2/3/4 major improvements, you immediately get 2/3/4/5 <REED>.

D146-Porter
(搬运工)
(搬運工)
Each time you take at least 4 of the same building resource from an accumulation space, you get 1 additional building resource of the accumulating type and 1 <FOOD>

D147-Trap Builder
(陷阱修建工)
(陷阱建造者)
Each time you use the __Day Laborer__ action space, place 1 <FOOD>, 1 <FOOD>, and 1 <PIG> on the next 3 round spaces, respectively. At the start of these rounds, you get the good.

D148-Domestician Expert
(驯养专家)
(家政專家)
You can keep 2 sheep on the border between each pair of orthogonally adjacent rooms.

D149-Casual Worker
(临时员工)
(散工)
Each time another player uses a __Quarry__ accumulation space, you can choose to get 1 <FOOD> or build a stable without paying wood.

D150-Godly Spouse
(虔诚的配偶)
(虔誠的配偶)
Each time you take a __Family Growth__ action with the second person you place in a round, return the first person you placed home, unless it is on the __Meeting Place__ action space.

D151-Spin Doctor
(公关专家)
(創意提供者)
Immediately after each time you use the __Traveling Players__ accumulation space, you can place another person on an action space of your choice, regardless whether or not the action space is occupied.

D152-Patron
(赞助商)
(贊助商)
Immediately before each time you play an occupation after this one (even before paying the occupation cost), you get 2 <FOOD>.

D153-Wealthy Man
(大富豪)
(暴發戶)
At the start of each of the 1st/2nd/3rd/4th/5th/6th harvest, if you have at least 1/2/3/4/5/6 grain fields, you get 1 bonus <SCORE>.

D154-Chimney Sweep
(烟囱清洁工)
(煙囪清潔工)
Renovating to stone costs you 2 <STONE> less. During scoring, you get 1 bonus <SCORE> for each other player living in a stone house.

D155-Ebonist
(乌木加工者)
(黑檀木工)
Each harvest, you can use this card to turn exactly 1 <WOOD> into 1 <FOOD> and 1 <GRAIN>.

D156-Retail Dealer
(零售商)
(零售經銷商)
Place 3 <GRAIN> and 3 <FOOD> on this card. Each time you use the __Resource Market__ action space, you also get 1 <GRAIN> and 1 <FOOD> from this card.

D157-Party Organizer
(派对组织者)
(派對策劃人)
As soon as the next player but you gains their 5th person, you immediately get 8 <FOOD> (not retroactively). During scoring, if only you have 5 people, you get 3 bonus <SCORE>.

D158-Bean Counter
(锱铢必较者)
(數豆子專員)
Each time you use an action space on round spaces 1 to 8, place 1 <FOOD> on this card. Each time this cards has 3 <FOOD> on it, move the <FOOD> to your supply.

D160-Midwife
(助产士)
(助產士)
Each time another player uses the first person they place in a round to take a __Family Growth__ action, you get 1 <GRAIN> from the general supply.

D162-Clay Firer
(烧砖工)
(燒土工)
When you play this card, you immediately get 2 <CLAY>. At any time, you can turn <CLAY> into <STONE>: you get 1 <STONE> for 2 <CLAY>, and 2 <STONE> for 3 <CLAY>.

D163-Journeyman Bricklayer
(熟练的砌墙工)
(磚瓦工匠)
When you play this card, you immediately get 2 <STONE>. Each time another player renovates to stone or builds a stone room, you get 1 <STONE>.

D164-Pet Grower
(宠物饲养员)
(寵物培育員)
Each time you use an animal accumulation space, if afterward you have no animal in your house, you also get 1 <SHEEP>.

D165-Pig Stalker
(野猪追猎者)
(野豬捕獵者)
UPDATED: Each time you use an animal accumulation space, you get an additional 1 <PIG> if you occupy a Round 1-14 action space which is immediately to the left or right of that accumulation space.

D166-Stable Milker
(牛棚挤奶工)
(馬廄擠奶員)
Each time you build at least 2 stables on the same turn, you also get 1 <CATTLE>.

D167-Pure Breeder
(纯种哺育师)
(全職飼養員)
You immediately get 1 <WOOD>. After each round that does not end with a harvest, you can breed exactly one type of animal. (This is not considered a breeding phase.)

D168-Stockman
(牲畜饲养员)
(飼養員)
When you build your 2nd/3rd/4th stable, you immediately get 1 <CATTLE>/<PIG>/<SHEEP>, even if built on the same turn (but not retroactively).

E001-Pole Barns
(竹杆棚)
(竹杆穀倉)
You can immediately build up to 3 stables at no cost. (You must pay the cost of this card though.)

E002-Renovation Materials
(翻修建材)
(翻修材料)
Immediately renovate to clay at no cost. (You must pay the cost of this card though.)

E003-Tea Time
(茶点时间)
(下午茶)
Immediately return your person on the __Grain Utilization__ action space home; you can place it again later this round.

E004-Thunderbolt
(突发事件)
(雷電)
Immediately remove all <GRAIN> from one of your fields to the general supply. Gain 2 <WOOD> for each <GRAIN> you just removed.

E005-Night Loot
(夜间劫掠)
(夜間戰利品)
Immediately remove 2 different building resources total from accumulation spaces and place them in your supply.

E006-Recount
(清点资源)
(重新計算)
You immediately get 1 building resource of each type of which you have 4 or more resources in your supply already.

E007-Pumpernickel
(粗麦面包)
(黑麥麵包)
You immediately get 4 <FOOD>. (Effectively, you are turning 1 <GRAIN> into 4 <FOOD>.)

E008-Farmers Market
(农夫市场)
(農夫市場)
You immediately get 1 <VEGETABLE>. (Effectively, you are buying 1 <VEGETABLE> for 2 <FOOD>.)

E009-Bartering Hut
(交易小屋)
(交換小屋)
Up to two times: Immediately spend any 2/3/4 building resources for 1 <SHEEP>/<PIG>/<CATTLE> from the general supply.

E010-Straw Hat
(草帽)
(草帽)
At the end of the work phases of rounds 3 and 6, you can move your person from the __Farmland__ action space to an unoccupied action space and take that action, or get 1 <FOOD>.

E011-Petting Zoo
(宠物动物园)
(寵物動物園)
As long as you have a pasture orthogonally adjacent to your house, you can keep animals of any type on this card, up to the number of rooms in your house.

E012-Animal Bedding
(动物草垫)
(動物寢具)
You can keep 1 additional animal (of the same type) in each of your unfenced stables, and 2 additional animals (of the same type) in each pasture with stable.

E013-Stone House Reconstruction
(重建石屋)
(重建石屋)
At any time, you can renovate your clay house to a stone house without placing a person. (You must pay the normal renovation cost.)

E014-Wood Saw
(木工锯)
(木製鋸子)
Each time all other players have more people than you, you can take a __Build Rooms__ action without placing a person.

E015-Nail Basket
(铁钉篮子)
(鐵釘籃子)
Each time after you use a wood accumulation space, you can place 1 <STONE> from your supply on that space (for the next visitor) to take a __Build Fences__ action.

E016-Briar Hedge
(荆棘篱笆)
(荊棘籬笆)
You do not need to pay wood for fences that you build on the edge of your farmyard board.

E017-Skimmer Plow
(撇犁)
(副犁)
Each time you use the __Farmland__ or __Cultivation__ action space, you can plow 2 fields instead of 1. Each time you sow, you must place 1 fewer good on each field you sow.

E018-Seed Almanac
(种子年鉴)
(種子年鑑)
Each time after you play a minor improvement after this one, you can pay 1 <FOOD> to plow 1 field.

E019-Ox Goad
(赶牛棒)
(驅牛棒)
Each time after you use the __Cattle Market__ accumulation space, you can pay 2 <FOOD> to plow 1 field.

E020-Iron Hoe
(铁锄头)
(鐵鋤)
At the end of each work phase, if you occupy both the __Grain Seeds__ and __Vegetable Seeds__ action spaces, you can plow 1 field.

E021-Sheep Rug
(羊毛地毯)
(羊毛地毯)
You can use any __Wish for Children__ action space, even if it is occupied by another player's person.

E022-Guest Room
(客房)
(客房)
Immediately place any amount of <FOOD> from your supply on this card. Once per round, you can discard 1 <FOOD> from this card to place a person from your supply in that round.

E023-Apiary
(养蜂场)
(養蜂場)
At the end of each work phase, you can sow exactly 1 crop on 1 field.

E024-Ambition
(雄心壮志)
(雄心壯志)
Each time you get a __Minor Improvement__ action on an action space, you can build a major improvement instead of playing a minor one.

E026-Sundial
(日晷)
(日晷)
At the end of the work phases of rounds 7 and 9, you can take a __Sow__ action without placing a person.

E027-Piggy Bank
(小猪存钱罐)
(小豬撲滿)
At the end of each work phase, you can place 1 <FOOD> on this card, irretrievably. At any time, you can discard 6 <FOOD> from this card to build a major improvement at no cost.

E028-Bookmark
(书签)
(書籤)
Add 3 to the current round and mark the corresponding round space. At the start of that round, you can play 1 occupation without paying an occupation cost.

E029-Heirloom
(传家宝)
(傳家寶)
(This card has no additional effect.)

E030-Child's Toy
(儿童玩具)
(兒童玩具)
During the feeding phase of each harvest, your newborns require 2 <FOOD> (instead of 1).

E031-Upholstery
(室内装潢)
(室內裝潢)
Each time you build or play an improvement after this one, you can place 1 <REED> on this card, irretrievably, to get 1 bonus <SCORE>, up to the number of rooms in your house.

E032-Nave
(正厅)
(教堂正廳)
During scoring, you get 1 bonus <SCORE> for each of the 5 columns of your farmyard board containing at least one room.

E033-Beaver Colony
(海狸群)
(海狸群)
From now on, one of your pastures with stable cannot hold animals. Each time you get <REED> from an action space, you get 1 bonus <SCORE>.

E034-Land Register
(土地登记册)
(土地權狀)
During scoring, if your farm has no unused spaces, you get 2 bonus <SCORE>.

E035-Misanthropy
(厌世主义)
(憤世嫉俗)
During scoring, if you have exactly 4/3/2 people, you get 2/3/5 bonus <SCORE>.

E036-Herbal Garden
(草药园)
(藥草園)
From now on, at least one of your pastures must contain no animals.

E037-Ox Skull
(牛头骨)
(牛頭骨)
During scoring, if you have no <CATTLE>, you get 3 bonus <SCORE>.

E038-Rod Collection
(鱼竿收藏)
(收藏釣竿)
Each time you use __Fishing__, you can place up to 2 <WOOD> on this card, irretrievably. During scoring, each such <WOOD> is worth 1 bonus <SCORE>, except the 1st, 4th, 7th, and 10th.

E039-Paintbrush
(画笔)
(畫筆)
Each harvest, you can exchange exactly 1 <CLAY> for your choice of 2 <FOOD> or 1 bonus <SCORE>.

E040-Bee Statue
(蜜蜂雕像)
(蜜蜂雕像)
Pile (from bottom to top) 1 <VEGETABLE>, 1 <STONE>, 1 <GRAIN>, 1 <STONE>, 1 <GRAIN> on this card. Each time you use the __Day Laborer__ action space, you get the top good.

E041-Muddy Waters
(泥浆)
(渾水)
Alternate placing 1 <FOOD> and 1 <CLAY> on each remaining even-numbered round space, starting with <FOOD>. At the start of these rounds, you get the respective good.

E042-Water Gully
(水沟)
(水溝)
Place 1 <CATTLE>, 1 <GRAIN>, and 1 <CATTLE> on the next 3 round spaces (in that order). At the start of these rounds, you get the respective good.

E043-Barn Cats
(棚舍小猫)
(穀倉的貓)
If you have 1/2/3/4 stables, place 1 <FOOD> on each of the next 2/3/4/5 round spaces. At the start of these rounds, you get the <FOOD>.

E044-Fodder Beets
(甜菜饲料)
(飼料甜菜)
Place 1 <FOOD> on each remaining odd-numbered round space. At the start of these rounds, you get the <FOOD>.

E045-Fruit Ladder
(果园梯子)
(果園爬梯)
Place 1 <FOOD> on each remaining even-numbered round space. At the start of these rounds, you get the <FOOD>.

E046-Waterlily Pond
(睡莲池塘)
(睡蓮池)
Place 1 <FOOD> on each of the next 2 round spaces. At the start of these rounds, you get the <FOOD>.

E047-Syrup Tap
(糖浆水龙头)
(糖漿提取器)
Each time you get at least 1 <WOOD> from an action space, place 1 <FOOD> on the next round space. At the start of that round, you get the <FOOD>.

E048-Town Hall
(市政厅)
(市政廳)
In the feeding phase of each harvest, if you live in a clay or stone house, you get 1 or 2 <FOOD>, respectively.

E049-Twibil
(鹤嘴斧)
(鶴嘴斧)
Each time after any player (including you) builds at least 1 wood room, you get 1 <FOOD>.

E050-Wild Greens
(野菜)
(野菜)
Each time you sow, you get 1 <FOOD> for every different type of good that you sow.

E051-Whale Oil
(鲸油)
(鯨油)
Each time you use __Fishing__, place 1 <FOOD> from the general supply on this card. Each time before you play an occupation, you get <FOOD> equal to the amount on this card.

E052-Cubbyhole
(小房间)
(小房間)
For each room that you add to your house, place 1 <FOOD> from the general supply on this card. At the start of each feeding phase, you get <FOOD> equal to the amount on this card.

E053-Boar Spear
(捕猪矛)
(野豬長茅)
Each time you get at least 1 <PIG> outside of the breeding phase of a harvest, you can immediately turn them into 4 <FOOD> each.

E054-Contraband
(走私货)
(走私貨物)
Each time you play or build an improvement after this, you can pay 1 additional building resource of a type in the printed cost to get 3 <FOOD>.

E055-Stone Weir
(石坝)
(石堰)
Each time you use the __Fishing__ accumulation space, if there are 0/1/2/3 <FOOD> on the space, you get an additional 4/3/2/1 <FOOD> from the general supply.

E056-Roman Pot
(罗马罐)
(羅馬壺)
Place 4 <FOOD> from the general supply on this card. At the start of each work phase, if you are the last player in turn order, move 1 <FOOD> from this card to your supply.

E057-Cheese Fondue
(奶酪火锅)
(起司火鍋)
Each time you bake at least 1 <GRAIN> into bread, you get 1 additional <FOOD> if you have at least 1 <SHEEP> and (another) 1 additional <FOOD> if you have at least 1 <CATTLE>.

E058-Lunchtime Beer
(午餐啤酒)
(午餐啤酒)
At the start of each harvest, you can choose to skip the field and breeding phase of that harvest and get exactly 1 <FOOD> instead.

E059-Comb and Cutter
(羊毛梳剪)
(梳子與刀具)
Each time you use the __Day Laborer__ action space, you get 1 additional <FOOD> for each <SHEEP> on the __Sheep Market__ accumulation space, up to a maximum of 4 additional <FOOD>.

E060-Working Gloves
(工人手套)
(工作手套)
When you play this card, you get 1 <FOOD>. Each time you pay an occupation cost, you can pay 1 building resource of your choice in place of (up to) 2 <FOOD>.

E061-Raised Bed
(垄作)
(高架花台)
At the start of each harvest, you get 4 <FOOD>.

E062-Sour Dough
(生面团)
(酸種麵包)
Once per round, if all players have at least 1 person left to place, you can skip placing a person and take a __Bake Bread__ action instead.

E063-Iron Oven
(铁造烤炉)
(鐵製烤爐)
[__Bake Bread__ action:]<GRAIN> <ARROW-1X> 6<FOOD>When you play this card, you can immediately take a __Bake Bread__ action.

E064-Simple Oven
(简易烤炉)
(簡易烤爐)
[__Bake Bread__ action:]<GRAIN> <ARROW-1X> 3<FOOD>When you play this card, you can immediately take a __Bake Bread__ action.

E065-Almsbag
(救济包)
(施捨袋)
When you play this card, you immediately get 1 <GRAIN> for every 2 completed rounds.

E066-Barn Shed
(谷仓棚)
(穀倉式棚屋)
Each time another player (or, in a solo game, you) uses the __Forest__ accumulation space, you get 1 <GRAIN>.

E067-Grain Bag
(粮食袋)
(糧袋)
Each time you use the __Grain Seeds__ action space, you get 1 additional <GRAIN> for each <BAKE>-improvement you have.

E068-Cherry Orchard
(樱桃园)
(櫻桃果園)
This card is a field on which you can only sow and harvest wood as you would grain. Each time you harvest the last <WOOD> from this card, you also get 1 <VEGETABLE>.

E069-Melon Patch
(瓜田)
(瓜田)
This card is a field that can only grow vegetables. Each time you harvest the last <VEGETABLE> from this card, you can plow 1 field.

E070-Crop Rotation Field
(轮作田)
(輪耕田)
This card is a field. Each time you remove the last <GRAIN> or <VEGETABLE> from this card, you can immediately sow <VEGETABLE> or <GRAIN> on this card, respectively.

E071-Cow Patty
(牛肉馅饼)
(牛糞)
Each time you sow in a field that is orthogonally adjacent to a pasture, you can place 1 additional good of the planted type in it.

E072-Artichoke Field
(洋蓟田)
(菜薊田)
This card is a field. During the field phase of each harvest, if you harvest at least 1 good from this card, you also get 1 <FOOD>.

E073-Scythe
(大镰刀)
(鐮刀)
During the field phase of each harvest, you can select exactly one of your fields and harvest all the crops planted in it.

E074-Ash Trees
(白蜡树)
(白蠟樹)
When you play this card, immediately place (up to) 5 fences from your supply on it. When you build fences, fences taken from this card cost you nothing.

E075-Stone Axe
(石斧)
(石斧)
Each time you use a wood accumulation space, you can return 1 <STONE> to the general supply to get an additional 3 <WOOD>.

E076-Lumber Pile
(木堆)
(木材堆)
When you play this card, you can immediately return up to 3 <STABLE> from your farmyard board to your supply and get 3 <WOOD> for each.

E077-Mattock
(鹤嘴锄)
(鶴嘴鋤)
Each time you get <REED> and/or <STONE> from an action space, you get 1 additional <CLAY>.

E078-Sleight of Hand
(小花招)
(變戲法)
When you play this card, you can immediately exchange up to 4 building resources for an equal number of other building resources.

E079-Field Spade
(田地铲)
(田地鏟)
Each time after you sow in at least 1 field, you get 1 <STONE>.

E080-Rock Garden
(石头园)
(岩石花園)
You can only plant <STONE> on this card. Plant as though it were 3 fields, but it is considered 1 field. Sow and harvest <STONE> on this card as you would vegetables.

E081-Alchemists Lab
(炼金室)
(煉金實驗室)
This card is an action space for all. A player who uses it gets 1 building resource of each type they already have. If another player uses it, they must first pay you 1 <FOOD>.

E082-Profiteering
(投机)
(暴利)
When you play this card, you immediately get 1 <FOOD>. Each time you use the __Day Laborer__ action space, you can exchange 1 building resource for another building resource.

E083-Shepherd's Whistle
(牧羊哨)
(牧羊人的哨子)
At the start of the breeding phase of each harvest, if you have at least 1 unfenced stable without an animal, you get 1 <SHEEP>.

E084-Dolly's Mother
(多莉的母亲)
(桃莉羊之母)
You only require 1 <SHEEP> to breed sheep during the breeding phase of a harvest. This card can hold 1 <SHEEP>.

E085-Master Tanner
(制革大师)
(製革大師)
For each <PIG> or <CATTLE> you turn into <FOOD>, you can place 1 of that <FOOD> on this card. While its <FOOD> equals your number of rooms, this card provides room for 1 person.

E086-Pen Builder
(栅栏制造商)
(畜欄製造工)
At any time, you can discard 1 <WOOD> from your supply. This card can hold two animals of any type for each <WOOD> discarded this way.

E087-Master Renovator
(翻修大师)
(翻修大師)
At the end of the work phases of rounds 7 and 9, you can take a __Renovation__ action without placing a person and pay 1 building resource of your choice less.

E088-Master Fencer
(栅栏大师)
(圍欄大師)
Once you live in a stone house, at the start of each round, you can pay 2 or 3 <WOOD> to build up to 3 or 4 fences, respectively.

E089-Stallwright
(马厩工人)
(馬廄建造工)
After you play your 2nd, 3rd, 5th, and 7th occupation (including this one), you can build 1 stable at no cost.

E090-Dung Collector
(收粪人)
(糞肥收集者)
Each time you get 2 or more newborn animals, you can pay 1 <FOOD> to plow 1 field.

E091-Plow Builder
(造犁师)
(犁具製造者)
You can build the Joinery when taking a __Minor Improvement__ action. If you use the Joinery (or an upgrade thereof) during the harvest, you can pay 1 <FOOD> to plow 1 field.

E092-Field Doctor
(田间医生)
(野地醫生)
Once this game, if you live in a house with exactly 2 rooms surrounded by 4 field tiles, you can use any __Wish for Children__ action space even without room.

E093-Motivator
(榜样)
(激勵者)
On your first turn each round, if you have no unused farmyard spaces, you can place a person from your supply.

E094-Prophet
(先知)
(預言家)
When you play this card, immediately take a __Renovation__ action. Afterward, you can take a __Build Fences__ action. (Both actions require their usual cost.)

E095-Miller
(磨坊主人)
(磨坊主)
You can immediately build a <BAKE>-improvement by paying its cost. Each time another player uses the __Grain Seeds__ action space, you can take a __Bake Bread__ action.

E096-Elder
(长者)
(長者)
You can play this card at the start of the work phase of round 1 without placing a person. (This card has no effect other than counting as a played occupation.)

E097-Beneficiary
(继承人)
(受益者)
If this is your 3rd occupation, you can immediately play another occupation for an occupation cost of 1 <FOOD> and/or play 1 minor improvement by paying its cost.

E098-Prodigy
(神童)
(神童)
If this is your 1st occupation, you immediately get 1 <SCORE> for each improvement you have. (This will not apply to improvements played after this card.)

E099-Uncaring Parents
(冷漠的父母)
(冷漠的雙親)
At the end of each harvest, if you live in a stone house, you get 1 bonus <SCORE>.

E100-Museum Caretaker
(博物馆看守)
(博物館管理員)
At the start of each work phase, if you have at least 1 <WOOD>, 1 <CLAY>, 1 <REED>, 1 <STONE>, 1 <GRAIN>, and 1 <VEGETABLE> in your supply, you get 1 bonus <SCORE>.

E101-Blighter
(讨厌鬼)
(討厭鬼)
When you play this card, you get 1 bonus <SCORE> for each complete stage left to play. You may not play any more occupations.

E102-Acquirer
(收购商)
(收購者)
At the start of each round, you can pay <FOOD> equal to the number of people you have to buy 1 good of your choice from the general supply.

E103-Wolf
(狼)
(大野狼)
Pile (from bottom to top) 1 <CLAY>, 1 <WOOD>, and 1 <GRAIN> on this card. Each time you get a good matching the top item, you can move that item to your supply and get 1 <PIG>.

E104-Spice Trader
(香料商)
(香料商人)
If you play this card in round 4 or before, place 3 <VEGETABLE> on the space for round 11. At the start of that round, you get the <VEGETABLE>.

E105-Pioneer
(拓荒者)
(先鋒)
When you play this card and each time before you use the most recent action space card, you get 1 building resource of your choice and 1 <FOOD>.

E106-Emergency Seller
(砸锅卖铁者)
(緊急賣家)
When you play this card, you can immediately turn as many building resources into food as you have people:<WOOD>/<CLAY> <ARROW> 2 <FOOD><REED>/<STONE> <ARROW> 3 <FOOD>

E107-Land Surveyor
(土地测量员)
(土地測量員)
In the field phase of each harvest, if you have at least 2/4/6/7 fields, you get 1/2/3/4 <FOOD>.

E108-Blackberry Farmer
(黑莓农夫)
(黑莓農夫)
Each time you build fences, place 1 <FOOD> on each remaining round space, up to the number of fences just built. At the start of these rounds, you get the <FOOD>.

E109-Braid Maker
(发辫编织者)
(編髮者)
Each harvest, you can use this card to exchange 1 <REED> for 2 <FOOD>. You can build the __Basketmaker's Workshop__ for 1 <REED> and 1 <STONE> even when taking a __Minor Improvement__ action.

E110-Dentist
(牙医)
(牙醫師)
At the start of each harvest, you can place 1 <WOOD> from your supply on this card, irretrievably. In each feeding phase, you get 1 <FOOD> for each <WOOD> on this card.

E111-Recluse
(隐居者)
(隱士)
As long as you have no minor improvements in front of you, you get 1 <FOOD> at the start of each round and 1 <WOOD> at the start of each harvest.

E112-Grain Thief
(谷物小偷)
(偷麥人)
Each time you would harvest a grain field, you can leave the grain on the field and take 1 <GRAIN> from the general supply instead.

E113-Godmother
(教母)
(教母)
Each time you take a __Family Growth__ action, you also get 1 <VEGETABLE>.

E114-Shed Builder
(棚舍建造师)
(棚屋建造者)
When you build your 1st and 2nd stable, you get 1 <GRAIN>. When you build your 3rd and 4th stable, you get 1 <VEGETABLE>. (This does not apply to stables you have already built.)

E115-Seed Servant
(种子仆人)
(種子僕人)
Each time after you use the __Grain Seeds__ or __Vegetable Seeds__ action space, you can take a __Bake bread__ or __Sow__ action, respectively.

E116-Fir Cutter
(杉树砍伐者)
(冷杉切割者)
When you play this card, you immediately get 1 <FOOD>. Each time after you use an animal accumulation space with your 1st/2nd/3rd/4th/5th person, you get 1/1/2/2/3 <WOOD>.

E117-Pipe Smoker
(烟斗客)
(菸斗吸食者)
At the start of each harvest, if you have at least 1 grain field, you get 2 <WOOD>.

E118-Kindling Gatherer
(燃料收集者)
(引火柴採集者)
Each time you get <FOOD> from an action space, you get 1 additional <WOOD>.

E119-Land Heir
(土地继承人)
(土地繼承人)
If you play this card in round 4 or before, place 4 <WOOD> and 4 <CLAY> on the space for round 9. At the start of this round, you get the resources.

E120-Scrap Collector
(废料收集者)
(廢料收集者)
Alternate placing 1 <WOOD> and 1 <CLAY> on each of the next 6 round spaces, starting with <WOOD>. At the start of these rounds, you get the respective resource.

E121-Hill Cultivator
(山地栽培师)
(山地開墾者)
Each time you use the __Grain Seeds__ or __Vegetable Seeds__ action space, you also get 2 or 3 <CLAY>, respectively.

E122-Cottar
(苏格兰农民)
(農場勞動者)
Each time you play or build an improvement, you get your choice of 1 <WOOD> or 1 <CLAY> immediately after paying its cost.

E123-Resource Hoarder
(资源囤积者)
(資源囤積者)
Pile resources as depicted on this card. You can use the top item(s) when building a room, playing/building an improvement, or renovating. (From bottom to top: <STONE>, <CLAY>, <STONE>, <REED>, <WOOD>, <CLAY>)

E124-Mayor Candidate
(市长候选人)
(市長候選人)
You immediately get 2 <WOOD> and 2 <STONE>. During scoring, you get 1 negative point for each <WOOD> and each <STONE> in your supply. You can no longer discard <WOOD> or <STONE>.

E125-Delayed Wayfarer
(延误的旅人)
(晚來的旅人)
When you play this card, you immediately get 1 building resource of your choice and, once all people have been placed this round, you can place a person from your supply.

E126-Tax Collector
(收税人)
(收稅員)
Once you live in a stone house, at the start of each round, you get your choice of 2 <WOOD>, 2 <CLAY>, 1 <REED>, or 1 <STONE>.

E127-Diligent Farmer
(勤劳农夫)
(勤奮農夫)
When you play this card, if you would score the maximum 4 points in 3 scoring categories (including fenced stables), you can extend your house by 1 room at no cost.

E128-Saddler
(鞍具制造商)
(馬具商)
Each time after you build a major improvement, you can pay 1 <FOOD> to plow 1 field.

E129-Imitator
(模仿者)
(模仿者)
If you have a person on the __Day Laborer__ action space, you can use non-accumulating round 1-9 action spaces even if they are occupied.

E130-Overachiever
(人生赢家)
(優等生)
Each time you use a __Wish for Children__ action space, you can play 1 additional improvement by paying its cost minus 1 resource of your choice.

E131-Market Master
(营销大师)
(市場大師)
Immediately after each time you place your last person in a round on the __Traveling Players__ accumulation space, you can play 1 occupation for an occupation cost of 1 <FOOD>.

E132-Veggie Lover
(素食爱好者)
(素食愛好者)
[Harvest]<GRAIN_VEG_STACK> <ARROW-1X> 6<FOOD>[Scoring]1/2/3 <GRAIN_VEG_STACK> <ARROW-1X> 2/4/6 <SCORE>

E133-Champion Breeder
(冠军饲养员)
(冠軍飼養員)
Each time you place 2 or 3+ newborn animals on your farm during the breeding phase of the harvest, you get 1 or 2 bonus <SCORE>, respectively.

E134-Omnifarmer
(全能农夫)
(全能農夫)
Each harvest, you can place 1 harvested crop or 1 newborn animal on this card, irretrievably. Once this game, if there are 2/3/4/5 different goods on this, you get 3/5/7/9 bonus <SCORE>.

E135-Pickler
(腌菜工)
(醃漬工)
If there are still 1/3/6/9 complete rounds left to play, you immediately get 1/2/3/4 <WOOD>. During scoring, each player with the most total <VEGETABLE> gets 3 bonus <SCORE>.

E136-Animal Husbandry Worker
(畜牧工人)
(畜牧工人)
If there are still 3/6/9 complete rounds left to play, you immediately get 2/3/4 <WOOD> and a __Build Fences__ action. During scoring, each player with the most pastures gets 2 <SCORE>.

E137-Flax Farmer
(亚麻农夫)
(亞麻農夫)
Each time you use the __Reed Bank__ accumulation space, you also get 1 <GRAIN>. Each time you use the __Grain Seeds__ action space, you also get 1 <REED>.

E138-Livestock Expert
(畜牧专家)
(家畜專家)
If you play this card in round 11 or before, choose an animal type: you immediately get a number of animals of that type equal to the number you already have on your farm.

E139-Bunny Breeder
(兔子饲养员)
(小兔子飼養員)
Select a future round space, subtract the number of the current round from it, and place this many <FOOD> on that space. At the start of that round, you get the <FOOD>.

E140-Carter
(马车夫)
(車夫)
Next round, each time you use a building resource accumulation space, you also get 1 <FOOD> for each building resource that you take from the space.

E141-Vegetable Vendor
(蔬菜摊贩)
(蔬菜小販)
Each time you use the __Major Improvement__ or __Vegetable Seeds__ action space, you also get 1 <VEGETABLE> or a __Major or Minor Improvement__ action, respectively.

E142-Smuggler
(走私贩)
(走私者)
In the feeding phase of each harvest, you can exchange up to 2 goods as follows:[<WOOD> <ARROW> <GRAIN>]or[<GRAIN> <ARROW> <STONE>]

E143-Hewer
(采煤工人)
(煤礦工)
From round 3 on, at the end of each work phase in which all clay accumulation spaces are unoccupied, you get 1 <STONE> and 1 <FOOD>.

E144-Wares Salesman
(货物推销员)
(商品推銷員)
Each time any player (including you) plays or builds a card that lets them turn building resources into <FOOD>, you get exactly 1 corresponding building resource and 1 <REED>.

E145-Parvenu
(暴发户)
(暴發戶)
If you play this card in round 7 or before, choose <CLAY> or <REED>: you immediately get a number of that building resource equal to the number you already have in your supply.

E146-Reseller
(分销商)
(經銷商)
Once this game, immediately after playing or building an improvement, you can choose to get its printed cost from the general supply.

E147-Animal Driver
(动物驱赶者)
(動物駕駛員)
At the start of each harvest, if you have 1/2/3+ fenced stables, you get 1 <SHEEP>/<PIG>/<CATTLE>.

E148-Lazybones
(偷懒之人)
(懶惰的人)
Place (up to) 1 <STABLE> each on __Grain Seeds__, __Farmland__, __Day Laborer__, and __Farm Expansion__. Build the <STABLE> at no cost when another player uses that action space.

E150-Rock Beater
(碎石者)
(敲石者)
You can use an action space providing both stone and a different building resource even if it is occupied by another player. Stone rooms cost you 2 <STONE> less each.

E151-Delivery Nurse
(接生护士)
(分娩護士)
Once this game, if you have all types of animals, you can use any __Wish for Children__ action space even without room.

E152-Bargain Hunter
(投机商人)
(撿便宜者)
At the start of each round, you can place 1 <FOOD> from your supply on the __Traveling Players__ accumulation space to play a minor improvement by paying its cost.

E153-Stone Sculptor
(雕刻家)
(石頭雕刻家)
Each harvest, you can use this card to exchange exactly 1 <STONE> for 1 bonus <SCORE> and 1 <FOOD>.

E154-Margrave
(侯爵)
(總督)
Once you live in a stone house, you get 2 <FOOD> each time any player renovates and, during scoring, 1 bonus <SCORE> for each wood house and clay house.

E155-Visionary
(前瞻之人)
(有眼光者)
If you play this card in round 4 or before, you get 1 <STONE>, 1 <VEGETABLE>, and 2 <PIG>. You cannot grow your family until round 11, unless all other players already have.

E156-Claypit Owner
(土矿主人)
(泥坑之主)
Each time another player plays or builds an improvement with a printed <CLAY> cost, you get 1 <FOOD> and 1 <CLAY>.

E157-Usufructuary
(受益人)
(用益權使用者)
When you play this card as your first occupation, you immediately get 1 <FOOD> for every other occupation in play (by any player), up to a maximum of 7 <FOOD>.

E158-Stone Custodian
(石场看守员)
(石頭看守員)
At the end of each work phase, you get 1 <FOOD> for each stone accumulation space with stone on it.

E159-Old Miser
(守财奴)
(守財奴)
In the feeding phase of each harvest, each of your people requires 1 less <FOOD>. During scoring, your people are worth 2 points each instead of 3.

E160-Kelp Gatherer
(海藻采集者)
(海藻採集者)
Each time another player uses the __Fishing__ accumulation space, they get 1 additional <FOOD> and you get 1 <VEGETABLE>.

E161-Elder Baker
(熟练烘焙师)
(年長的烘焙者)
This card is an action space for you only. When you use it, you get 3 <GRAIN>. You can build the __Stone Oven__ major improvement even when taking a __Minor Improvement__ action.

E162-Entrepreneur
(企业家)
(企業家)
At the start of each round, you can move 1 <FOOD> to this card or discard 1 <FOOD> from it. If you do either, you get 1 building resource of a type you currently do not have.

E163-Patroness
(女赞助商)
(女贊助人)
Each time after you play an occupation after this one, you get 1 building resource of your choice.

E164-Mountain Plowman
(山地农夫)
(山地農夫)
Each time you plow at least 1 field, you get 1 <SHEEP> for each field that you just plowed.

E165-Master Huntsman
(狩猎大师)
(狩獵大師)
When you play this card and each time you build a major improvement, you get 1 <PIG>.

E166-Roastmaster
(烤肉大师)
(烘培大師)
Each time you use the __Traveling Players__ or __Fishing__ accumulation spaces, you can move exactly 1 <FOOD> from that space to the other to get 1 <CATTLE>.

E167-Dairy Crier
(牛奶配送员)
(乳品叫賣員)
When you play this card, each player (including you) can choose to get 2 <SHEEP> or 2 <FOOD>; you also get 1 <CATTLE>.

E168-Animal Tamer's Apprentice
(驯兽师学徒)
(馴獸師學徒)
At the start of each round, you get 1 <SHEEP>/<PIG>/<CATTLE> for each unoccupied wood/clay/stone room in your house.